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Old 10-09-2002, 09:34 AM   #11
I wish my name was Baggins
Elminster
 

Join Date: September 7, 2002
Location: Upstate, SC
Age: 53
Posts: 463
Let us not forget that the esteemed n00body is playing without sound so of course he will not hear the humming of the spell once it is cast. And as for the clinking of armor??? we have to ask ourselves, "If a game makes a sound, and there are no speakers to play it, does it make a noise?" Live on young Grasshopper
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Old 10-09-2002, 12:33 PM   #12
SixOfSpades
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Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Off topic here, but one of the things I really LOVE about this game is its incredible attention to sound. Tell your guy to walk across a wood floor:
ktomp ktomp ktomp ktomp ktomp ktomp ktomp ktomp
Tell your guy to walk across a carpeted floor:
ftep ftep ftep ftep ftep ftep ftep ftep ftep ftep
Tell your guy to walk across a wood floor with a rug in the middle:
ktomp ktomp ktomp ftep ftep ftep ktomp ktomp ktomp

Now go outside and start wandering the hills. When going up or down very steep paths near cliff-faces and the like, you will actually HEAR the rocks, knocked loose by your passage, clattering down the scree. That's amazing.

BG1 is the only game I know of that pays this much attention to atmosphere. Even BG2 is left in the dust.

[EDIT:] I misused the word 'scree.' Scree is the loose rocks themselves, not the rock slope down which they fall.

[ 10-09-2002, 12:35 PM: Message edited by: SixOfSpades ]
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Old 10-09-2002, 01:34 PM   #13
I wish my name was Baggins
Elminster
 

Join Date: September 7, 2002
Location: Upstate, SC
Age: 53
Posts: 463
I have to admit that I have been amazed by both the variety and accuracy of the BGI soundscape myself.
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Old 10-10-2002, 03:38 AM   #14
Jan
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Good point Mr. SixOfSpades.

Hmm I haven't really noticed that but I sure will do my best next time I,m gonna play [img]graemlins/cheers.gif[/img]
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