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#11 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,763
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Talking about Annah... I once tryed to imported her ingame avatar in other Infinity Engine game, but the animations where so strangly made in Planescape that I was not able.
It would be cool if someone ever was able to doit.
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#12 |
Symbol of Bane
![]() Join Date: November 26, 2001
Location: Texas
Age: 76
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And how, Luvian. Annah's is one of the best avatars that I have ever seen. I love how the avatars of all of the NPC's in PST are so distinctive, and are different if they are running and walking! I think the problem is that PST avatars are much bigger than other Infinity engine games such as BGII and IWD II.
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#13 |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
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That's a little problem, but it's just a little one.
Planescape characters's animation are in different files. One for running, one for walking, one for fighting with an axe, one for fighting with a dagger... Those are all different files. While regular enfinity game have all the animations saved as one file. The biggest problem is finding all the animations for Annah in the game files, and then changing them to a regular animation file.
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