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#11 |
Banned Smartass
![]() Join Date: November 26, 2001
Location: Who cares
Posts: 216
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lol, its called 'power gaming', and you loose any hopes of remaining realistic in any way, shape or form. With a 3 charisma, your fighter is possibly the ugliest THING in existance. EVERYTHING hates it. He would be singled out in a fight to be killed BECAUSE HE IS THAT ANNOYINGLY UGLY! lol
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#12 |
Elite Waterdeep Guard
![]() Join Date: September 23, 2002
Location: EU
Age: 46
Posts: 15
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I think that fighters are MUCH LESS powerful in IWD2, because they only get one more specialization of the weapon (only +1 on damage) so I can't understand why someone would chose a fighter in their party. My party : SOR, PAL,MON,CLE,ROG,BAR was difficult to play with at the beginning, but now, no one can realy hurt me (except fot that lich). Paladin with a holy aveng. in one hand, and a longsword +4 in the off hand, abidex.,two-weapon... KiKs @ss!!! I am sure that a ranger would be just as powerful, and they are much more interesting to play with than a fighter.
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#13 | |
Manshoon
![]() Join Date: November 23, 2001
Location: Fredericksburg, VA
Age: 51
Posts: 181
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Quote:
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#14 | |
Manshoon
![]() Join Date: November 23, 2001
Location: Fredericksburg, VA
Age: 51
Posts: 181
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Quote:
1) Stat distribution: If you are playing a Paladin or Ranger and want to make use of their abilities, you need to distribute at least some points to INT, WIS, & CHA. This means lower STR, DEX, & CON. If you don't plan on using their abilities, why pick them in the first place. 2) Spell casters are weak in IWD2. This isn't so much a problem with 3rd edition rules as what I've seen of IWD2. The game just has way too much combat for casters to keep up. Unless you rest after every other fight, you are going to run out of spells fast becuase of the shear number of opponents who seem to make their saving throws on a regular basis, forcing you to repeatedly cast spells. 3) And most important: Feats. Most characters only get 11 feats by lvl 30, a fighter will have 26. This means you can get all those nice saving throw feats to help build a character that can't be touched, weapon specialization in your choice of melee and ranged weapon, and all the other nifty abilities other classes have to pick and choose from. Two levels of cleave and specialization in great sword in the middle of a mob is better than a meteor swarm. |
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#15 |
Dungeon Master
![]() Join Date: March 10, 2002
Location: California industry
Age: 42
Posts: 65
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Are spell casters weak in iwd2?
I don't think so. I think they are just so strong that this game seems a bit unbalanced. Have you ever tried fighting a cleric around level 20 summoned units such as the undead using your best fighter? Do you realize how many attacks can they make one round? Can you see how much damage they made? And did you notice their special ability like extra element damage and damage imm? The arcane spells are even stronger. Imporved invisiblity and improved haste are enough to prove the wizards' value, and fireball, sunfire, delayed fireball with spell focus on evotion and spirit of fire can wipe out your enemies in no time. Some people think heart of fury mode is stupid. I agree with them. It is designed for spell casters. Fighters are no match for them in this mode.
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#16 |
Manshoon
![]() Join Date: October 3, 2002
Location: Washington State, USA
Age: 46
Posts: 246
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AB-SO-LUT-LY!
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\"You better move now little darlin\' or you\'ll be <br />trading fours with the Jack of Speed\" -Steely Dan |
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#17 | |
Banned Smartass
![]() Join Date: November 26, 2001
Location: Who cares
Posts: 216
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Quote:
I really don't think you understand the gravity of the situation. lol As for the insult directed at warrior types, just what happens when the fighter has MR and just kills your mage before he can summon anything? Summoning takes time, beating you over the head with a sword does not really. When that drow fighter cuts your head off, I'm sure the fact that you've memorized lots of summoning spells is going to make it ALL better. lol Summoning with a non-cleric is much weaker is IWD2 than in previous games. lol, Once the cleric can cast 3rd level spells, The game is now broken. ![]() |
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#18 |
Elite Waterdeep Guard
![]() Join Date: October 19, 2002
Location: North of Limbo
Age: 73
Posts: 8
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Whoa, youse guys are nasty. Jus' 'cause all my teeths is gone, youse makes fun a me. Wait for my double axes to chop youse heads.
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The difference between genius and stupidity is that genius has its limits. |
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#19 |
Symbol of Cyric
![]() Join Date: August 17, 2001
Location: Waterdeep
Age: 44
Posts: 1,222
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I'm happy with my dwarf. My dwarf is not so stupid (int 3) and not so ugly (cha 1) like yours [img]smile.gif[/img] ) He's just an angry type [img]smile.gif[/img]
FIGHTER class is a must have! No pure paladin nor pure barbarian. Always 4 levels of fighter. Pally, Barb the rest. Rangers are not useful in 3rd edition. Only %5 IWD2 players choose this class. %99 of them do it for free dual-wielding feats (only 1 level) %1 of them reload and take another class [img]smile.gif[/img] )))
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I can feel the touch of wind on my face. Strong wind was slapping my face. I can feel the ground shake. The sky roars with vengeance and fury. From the shadows, I heard the Archmage's words:"İbne Fenner!" And then..I can't remember the rest.. |
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#20 | |
Banned Smartass
![]() Join Date: November 26, 2001
Location: Who cares
Posts: 216
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Quote:
![]() Whats wrong with rangers? I'm going to run one eventually... Animal Rage is fun and useful. Or not really. lol |
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