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Old 02-25-2003, 06:00 PM   #11
Micah Foehammer
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Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
Try using the detect traps spell - it won't disarm the traps but at least you can avoid stepping on them. [img]smile.gif[/img]
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Old 02-26-2003, 06:14 AM   #12
Jizumonkey
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Hurrah, the patch worked!
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Old 02-26-2003, 07:49 AM   #13
Micah Foehammer
Ma'at - Goddess of Truth & Justice
 

Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
Glad it worked for you. [img]smile.gif[/img]

Have fun with the game.
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Old 03-01-2003, 07:59 AM   #14
Peytin of Rothmire
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Join Date: September 20, 2002
Location: Pennsylvania
Age: 53
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Hey Jizu, I must admit I was much like yourself at one time, playing the BG series and my first run of IWD with exactly the same party: 1 pal, 1 fighter, 1 mage, 1 mage/thief, 1 cleric, 1 cleric/fighter. Same party every time. But Iwd finally got me out of that. If you want to try using other party combos, especially the druid and bard, IWD is a great game to try that with. I found it to be much more forgiving than the BG series when it came to my style of play. My second time around I actually went with four characters, a big step for me [img]smile.gif[/img]
On the down side, my mages never achieved the power that they had in BG, but I also think the gameplay would have been off balance if they had.
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