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#11 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Being able to cast an infinite number of ADHWs per day, with a casting time of 2, is enough to make this an obvious no-no.
Why do people always try to come up with overpowered crap? Like there aren't enough Godsticks in the game already? It's the well-balanced items that make the game fun, and here are (what I think are) 2 good examples: Say you're irritated by the mods that use cheese, such as enemies being scripted to always know exactly where you are, even if you're Invisible. (They might not be able to attack you, but they'll follow you around and surround you anyway, making it impossible for you to move.) Fight the cheese by turning around and biting that mod on the ass: Make a version of the Book of Infinite Spells, usable by anybody, that casts Invisibility, Globe of Blades, Stun and Hold Person on its user. Duration of 1 turn for all effects, usable 3x/day. Make items that carry serious drawbacks, but can still be used in a way that benefits the player. For example, a while ago, Leslie was playing a no-Reloads game in which Jaheira got chunked. Can't Resurrect her, and can't play that battle over, so Leslie was stuck without a very valuable party member that he had invest a lot of time and EXP in. So I made (and sent to him) the Ring of Doom: When a party member puts it on, she dies instantly. The Ring then becomes a Quick Item, which the PC can use to cast Raise Dead, after which it turns back into a Ring again. It sounds like a really stupid thing to carry around, but if Leslie had had Jaheira put on this Ring when things started looking really bad for her, he would have been able to Resurrect her, for free, after the fight. [ 09-02-2004, 08:41 PM: Message edited by: SixOfSpades ]
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#12 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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To put it in a more palatable way, if a person is unwise enough to meddle with "Things That Men Are Not Suppose To Know", chances are, the powers he/she gains from this item will gradually degenerate his/her common sense. "My precioussss... ..." |
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#13 | |
Elminster
![]() Join Date: August 27, 2003
Location: The Great White North
Age: 51
Posts: 462
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SixOfSpades: I agree with your never-faltering stance against overpowered cr@p being inserted into the game (I'm currently keeping a couple of ridiculous items found after Tactics battles in my bag of holding for imminent sale). However, I like the idea of having a very powerful item with very serious side-effects. A serious chance of 10D10 slashing damage should ensure that the item is used only in the most dire circumstances. That much damage is virtually guaranteed to chunkify the spellcaster, so one would think hard before resorting to it.
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#14 |
Apophis
![]() Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 38
Posts: 4,679
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I'm surprised noone saw this one: the book's name is Necronomicon Ex Mortis, not Necromanicon. I've also seen the movie, and I got a nifty idea if it's possible to make a user alignment related item(something like the Equaliser, just user dependant). If you're evil, you get what's previously stated, but if you're a good aligned character you may cast banishment and protection from evil and stuff like that, but only once, as we've seen Ash do that in the movie.
P.S. Is there an Evil dead 4, in the future?
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#15 |
Zhentarim Guard
![]() Join Date: January 28, 2004
Location: Houston, TX
Age: 53
Posts: 312
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SixOfSpades, I'm sure most of the people on the board appreciate your insight (not to mention wit) with regard to all aspects of this game. Myself included.
However, IMHO you might have been a bit harsh on Daniel_M by calling his item "overpowered crap". While it is true that in the initial inception, the book was quite a bit overpowered, I think it's kind of a neat idea (and fun that it draws from the Evil Dead movies) and I tried to suggest revision of the item to encourage better balance rather than just brushing it away. I'm not sure what the meaning of "Able to cast all Necromatic spells at will" means; if it means "Being able to cast an infinite number of ADHWs per day, with a casting time of 2" then yes, I think most people would agree that it is more than a little bit over-powered. But perhaps Daniel_M would consider editing this feature of the item a bit more. Bozos of Bones, you're probably right about the spelling of the book, yu shud kno that mos of the peepl on ths bored cant spel vry well. ![]() Or, if you really wanted to get cute, you could set the item up like one of the tests in Hell, so that if you chose to use the item for EVIL (i.e. to call forth an army of darkness), your alignment would remain EVIL or change to EVIL, whereas if you chose to destroy the book, your alignment would remain or change to GOOD or NEUTRAL. Any item-makers want to comment on the feasibility of this idea?
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#16 | ||||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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There are 2 big drawbacks to making the Necronomicon as a usable item, one from the movie, and one from the game: 1) The Necronomicon was never actually used to cast anything: Some archaeologist bozo was dumb enough to read part of it out loud, of course, summoning something evil, but for the rest of Evil Dead 2 (and all of Army of Darkness), nothing is ever successfully done with it--evil things just seem to happen around it. 2) Book of Kaza? What the hell's that? [ 09-04-2004, 01:11 AM: Message edited by: SixOfSpades ]
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#17 | |
Zhentarim Guard
![]() Join Date: February 14, 2004
Location: Georgia
Age: 49
Posts: 357
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[ 09-05-2004, 05:53 PM: Message edited by: Hank Parsons ]
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#18 | |
John Locke
![]() Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 36
Posts: 8,985
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#19 | |
Apophis
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#20 |
John Locke
![]() Join Date: February 7, 2002
Location: Edmonton, Canada
Age: 36
Posts: 8,985
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Er.....I don't have that kind of patience!
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Thread | Thread Starter | Forum | Replies | Last Post |
Item In Progress: The Necromanicon | Daniel_M | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 9 | 09-02-2005 10:06 PM |
Custom Item Problems | Grey Wolf | Baldurs Gate II Archives | 1 | 06-28-2001 10:13 PM |
custom item generation | trux | Baldurs Gate II Archives | 1 | 06-03-2001 03:47 AM |
custom item requests?? | Dunstan | Baldurs Gate II Archives | 1 | 05-29-2001 04:31 PM |
Custom Item Request | Raif Gwydionson | Baldurs Gate II Archives | 4 | 05-07-2001 08:10 PM |