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#11 |
Emerald Dragon
![]() Join Date: May 12, 2002
Location: Sweden
Age: 36
Posts: 992
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and bth it is now a bastard sword
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#12 |
Symbol of Cyric
![]() Join Date: July 11, 2002
Location: NZ
Age: 38
Posts: 1,268
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I think 10% would be acceptable. 10% means you roughly Cause Critical Wounds once in a GWW.
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#13 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: March 2, 2001
Location: Chaotica (london,england)
Age: 39
Posts: 1,798
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its sounds like a good item but whats its background? who made and that stuff. if your gonna make an item, put some effort into the actual description, rather than just putting another one of those "my sword does more damage than your sword" weapons. i can't remmember who said this to me but, if your gonna make a powerful item, give it a reason to be powerful. when i still made items for BG2 i used to write essays about the items, then cut them down becuase they wouldn't fit (yeah yeah, i know, i need life). this isn't a rant, its just a suggestion [img]smile.gif[/img] .
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#14 |
Emerald Dragon
![]() Join Date: May 12, 2002
Location: Sweden
Age: 36
Posts: 992
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im working on it i will post it soon
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Reeka once told me:<br />\"Bloom Where You Are Planted\" |
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#15 |
Dungeon Master
![]() Join Date: March 14, 2003
Location: Christchurch, New Zealand
Age: 38
Posts: 52
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I wouldnt use it on the basis of it being +3 which means it won't hit stronger characters and just it having the chance no matter what the chance to cast cause .... wounds, there are much better swords out their already but as a personal sword it sounds cool.
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#16 |
Quth-Maren
![]() Join Date: February 17, 2003
Location: Portsmouth
Age: 35
Posts: 4,145
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Why only usable by evil characters?
The CN never get anything cool. Ought to be at least + 4.
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#17 |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 45
Posts: 1,617
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Well, as 5% of hits are going to be criticals anyway, I don't really see too many issues with this weapon at 15-20% criticals.
It's for evil characters only and critical damage on a bastard sword isn't particularily incredible anyhow [img]smile.gif[/img]
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#18 |
Red Wizard of Thay
![]() Join Date: August 23, 2002
Location: come play with my wings
Age: 41
Posts: 821
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sounds pretty good, if you lower the % it's not overpowered.
I think if i were making it i'd lower the % to 10% then add a 20% chance 1-4 bleed damage 1 damage per round(it is the Wound weaver) but i'm not making it(i've really got to learn how to make weapons) [ 03-30-2003, 01:35 PM: Message edited by: Angelousss ]
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#19 |
Quintesson
![]() Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
Posts: 1,088
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Sounds like a nasty weapon
![]() Why not have the chance of Cause Critical Wounds 50%, but allow a saving throw to bypass the extra damage completely? This would generally make it no more overpowered than the extra poison damage provided by the Ravager... |
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#20 | |
Dungeon Master
![]() Join Date: March 14, 2003
Location: Christchurch, New Zealand
Age: 38
Posts: 52
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Quote:
How do you make weapons n e ways?
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