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Old 03-23-2003, 02:50 AM   #11
Cristian
Emerald Dragon
 

Join Date: May 12, 2002
Location: Sweden
Age: 36
Posts: 992
and bth it is now a bastard sword
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Old 03-23-2003, 04:10 AM   #12
pcgiant
Symbol of Cyric
 

Join Date: July 11, 2002
Location: NZ
Age: 38
Posts: 1,268
I think 10% would be acceptable. 10% means you roughly Cause Critical Wounds once in a GWW.
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Old 03-23-2003, 06:10 AM   #13
Bruce The Aussie
Fzoul Chembryl
 

Join Date: March 2, 2001
Location: Chaotica (london,england)
Age: 39
Posts: 1,798
its sounds like a good item but whats its background? who made and that stuff. if your gonna make an item, put some effort into the actual description, rather than just putting another one of those "my sword does more damage than your sword" weapons. i can't remmember who said this to me but, if your gonna make a powerful item, give it a reason to be powerful. when i still made items for BG2 i used to write essays about the items, then cut them down becuase they wouldn't fit (yeah yeah, i know, i need life). this isn't a rant, its just a suggestion [img]smile.gif[/img] .
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Old 03-23-2003, 06:36 AM   #14
Cristian
Emerald Dragon
 

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Posts: 992
im working on it i will post it soon
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Old 03-24-2003, 01:19 AM   #15
Sparhawk, Warrior of the light
Dungeon Master
 

Join Date: March 14, 2003
Location: Christchurch, New Zealand
Age: 38
Posts: 52
I wouldnt use it on the basis of it being +3 which means it won't hit stronger characters and just it having the chance no matter what the chance to cast cause .... wounds, there are much better swords out their already but as a personal sword it sounds cool.
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Old 03-26-2003, 10:25 AM   #16
Dragonshadow
Quth-Maren
 

Join Date: February 17, 2003
Location: Portsmouth
Age: 35
Posts: 4,145
Why only usable by evil characters?
The CN never get anything cool.
Ought to be at least + 4.
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Old 03-30-2003, 10:27 AM   #17
Dace De'Briago
Silver Dragon
 

Join Date: December 28, 2002
Location: Wales
Age: 45
Posts: 1,617
Well, as 5% of hits are going to be criticals anyway, I don't really see too many issues with this weapon at 15-20% criticals.

It's for evil characters only and critical damage on a bastard sword isn't particularily incredible anyhow [img]smile.gif[/img]
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Old 03-30-2003, 01:33 PM   #18
Angelousss
Red Wizard of Thay
 

Join Date: August 23, 2002
Location: come play with my wings
Age: 41
Posts: 821
sounds pretty good, if you lower the % it's not overpowered.

I think if i were making it i'd lower the % to 10% then add a 20% chance 1-4 bleed damage 1 damage per round(it is the Wound weaver) but i'm not making it(i've really got to learn how to make weapons)

[ 03-30-2003, 01:35 PM: Message edited by: Angelousss ]
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Old 03-31-2003, 08:01 AM   #19
Jim
Quintesson
 

Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
Posts: 1,088
Sounds like a nasty weapon .

Why not have the chance of Cause Critical Wounds 50%, but allow a saving throw to bypass the extra damage completely? This would generally make it no more overpowered than the extra poison damage provided by the Ravager...
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Old 04-05-2003, 03:30 AM   #20
Sparhawk, Warrior of the light
Dungeon Master
 

Join Date: March 14, 2003
Location: Christchurch, New Zealand
Age: 38
Posts: 52
Quote:
Originally posted by Jim:
Sounds like a nasty weapon .

Why not have the chance of Cause Critical Wounds 50%, but allow a saving throw to bypass the extra damage completely? This would generally make it no more overpowered than the extra poison damage provided by the Ravager...
Yeah that sound good and the 20% bleed would be cool.
How do you make weapons n e ways?
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