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Old 12-03-2002, 03:14 PM   #11
Alson
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Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Quote:
Originally posted by Bardan the Slayer:
From what I've seen from the IE games, they design them so the XP cap is roughly at the highest level a party of 6 can attain from playing the entire game with all subquests, but *without* exploiting respawning monsters.
Don't forget the infamous "talk to X, get XP, pause immediately, talk to X again, get XP, ..." routine.
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Old 12-04-2002, 02:47 AM   #12
Dundee Slaytern
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Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by Alson:
Don't forget the infamous "talk to X, get XP, pause immediately, talk to X again, get XP, ..." routine.
Hate to burst your bubble, but Baldurdash fixes that bug. Saradush is now the earliest you can hit the XP Cap legitimately.
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Old 12-04-2002, 11:48 AM   #13
Alson
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Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Even the almighty Kevin Dorner isn't perfect...

One can still exploit this bug when talking to Gaal and the Avatar in the Temple of the Diseased Ones. Baldurdash seemed to forget about these places.
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