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#11 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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quote: I had a party at that time, and I usually give each party member a summoning item. In addition, the Berserker uses a Normal Weapon, handy in certain situations. ![]() |
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#12 |
Manshoon
![]() Join Date: August 15, 2001
Location: sundsvall,sweden
Age: 36
Posts: 171
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a minor q about time stop.
when you use it and pause the game and chose lets say first a planetar then a mislead and unpause the game those the mage cast them both after each other or do it only cast the last one mislead
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Some little angel tries to tell me that it\'s over,<br />It\'s just a bad reflection from above.<br />The load upon my shoulder makes me stronger, even bolder,<br />Oh no no, I haven\'t had enough.<br />-Heaven can wait, another fine reason to live. |
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#13 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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quote: ? Until you do the actual casting of the spell, the spell will not happen. You can cast several spells during a Time Stop, so just gate in the Planetar first, then cast Mislead. |
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#14 |
20th Level Warrior
![]() Join Date: November 3, 2001
Location: Texas
Age: 55
Posts: 2,830
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Spoiler
= = = = = = = = = = The point about the Spell Sequencers is quite good, I think. I had myself and Nalia loaded with them and Magic Misslex3 loaded. Took 'em both out and I never till this day knew that they cast time stop. Didn't even reload.
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Lady Galadria,Goddess\' Equal of the O.R.T.; [img]\"http://havak.db-forge.com/portraits/bitmaps/wlf180L.bmp\" alt=\" - \" /><br />\"Romance at short notice was her specialty.\" - Saki <br />Founder of the IW Branch of the Anti-Anomen Society |
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#15 |
Quintesson
![]() Join Date: June 13, 2001
Location: Darkness
Age: 38
Posts: 1,033
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Hmm... I'd suggest having some warrior types with greater whirlwind deal with Gromnir, while your mage/cleric types deal with the mages/everyone else they can kill. Time Stop with some fancy stuff (such as Improved Alacrity, which is scary at that level and especially terrifying when you're a max-level mage... all those fancy horrid wiltings/dragon's breaths/delayed fireballs/fireballs/finger of deaths/death fogs/cloudkills/a lot of other fancy things other than slow which crashed my computer after I'd cat everything else...) works well too, if you dispel the mage's protections with breach (or whatever the appropriate spell in this case is).
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#16 |
Dungeon Master
![]() Join Date: August 11, 2001
Location: London
Posts: 70
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I casted a load of creatures - elementals, demons etc and that weakens them. while they are battleing these guys concentrate on the wizards spell protections. Then wade in.
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#17 |
Dungeon Master
![]() Join Date: November 18, 2001
Location: Aberdeen, Scotland
Age: 37
Posts: 98
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if u have a mage time stop and desintegrate one of them and them pummel the rest
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#18 |
Banned Smartass
![]() Join Date: November 26, 2001
Location: Who cares
Posts: 216
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lol, I never had a problem with gromnir + friends. Of course, I DID have a Keldorn, Saervok and my character as a half orc barbarian, but whos checking?
![]() If you have lots of fighters (3 or so), keep 1 back to slow down the small army of punks that attack from behind. Send the other fighters to kill gromnir and mages. Use clerics and mages to assist. |
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#19 |
Dungeon Master
![]() Join Date: March 5, 2001
Location: Most, Czech Republic
Age: 51
Posts: 86
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I used 1 or 2 Abi Dazim's near Gromnir and his mages died.
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