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Old 11-25-2001, 10:53 AM   #11
Dundee Slaytern
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Join Date: June 10, 2001
Location: Pasir Ris, Singapore
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quote:
Originally posted by Sir ReGiN:
MINOR SPOILER
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Dundee, while looking at your screenshots, I can't help noticing that you carry the upgraded Horn of Valhalla...
Do you really think it's worth it??
I mean, it only summons a level nine berserker..
or am I wrong?



I had a party at that time, and I usually give each party member a summoning item. In addition, the Berserker uses a Normal Weapon, handy in certain situations. It usually just serves as a distraction while the party gets ready though.
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Old 11-25-2001, 01:00 PM   #12
cloud88
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a minor q about time stop.
when you use it and pause the game and chose lets say
first a planetar then a mislead and unpause the game
those the mage cast them both after each other or do it only
cast the last one mislead
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Old 11-25-2001, 01:09 PM   #13
Dundee Slaytern
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quote:
Originally posted by cloud88:
a minor q about time stop.
when you use it and pause the game and chose lets say
first a planetar then a mislead and unpause the game
those the mage cast them both after each other or do it only
cast the last one mislead



? Until you do the actual casting of the spell, the spell will not happen. You can cast several spells during a Time Stop, so just gate in the Planetar first, then cast Mislead.
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Old 11-26-2001, 02:54 PM   #14
Galadria
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Spoiler
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The point about the Spell Sequencers is quite good, I think. I had myself and Nalia loaded with them and Magic Misslex3 loaded. Took 'em both out and I never till this day knew that they cast time stop. Didn't even reload.
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Old 11-26-2001, 10:20 PM   #15
Encard
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Hmm... I'd suggest having some warrior types with greater whirlwind deal with Gromnir, while your mage/cleric types deal with the mages/everyone else they can kill. Time Stop with some fancy stuff (such as Improved Alacrity, which is scary at that level and especially terrifying when you're a max-level mage... all those fancy horrid wiltings/dragon's breaths/delayed fireballs/fireballs/finger of deaths/death fogs/cloudkills/a lot of other fancy things other than slow which crashed my computer after I'd cat everything else...) works well too, if you dispel the mage's protections with breach (or whatever the appropriate spell in this case is).
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Old 11-28-2001, 10:53 AM   #16
Sean
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Join Date: August 11, 2001
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I casted a load of creatures - elementals, demons etc and that weakens them. while they are battleing these guys concentrate on the wizards spell protections. Then wade in.
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Old 11-28-2001, 01:27 PM   #17
Too Hot
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if u have a mage time stop and desintegrate one of them and them pummel the rest
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Old 11-30-2001, 12:01 AM   #18
toriuxik
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lol, I never had a problem with gromnir + friends. Of course, I DID have a Keldorn, Saervok and my character as a half orc barbarian, but whos checking?

If you have lots of fighters (3 or so), keep 1 back to slow down the small army of punks that attack from behind. Send the other fighters to kill gromnir and mages. Use clerics and mages to assist.
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Old 11-30-2001, 04:18 AM   #19
Barbucha
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I used 1 or 2 Abi Dazim's near Gromnir and his mages died.
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