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#11 | |
Baaz Draconian
![]() Join Date: April 8, 2001
Location: Nottingham, UK
Age: 45
Posts: 786
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Quote:
I thought you could only summon 1 planeteer at a time. |
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#12 |
Zhentarim Guard
![]() Join Date: June 21, 2001
Posts: 306
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I can only summon 1 here.. any tips on how to summon 5? (I cast project image, and it didn't even have summon planetar in its spell book for some reason)
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#13 |
Silver Dragon
![]() ![]() ![]() Join Date: March 14, 2001
Location: Agharti. Mountains of Madness
Posts: 1,673
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Well my sorcerer had no problem getting five, you just cant do it in a time stop, with improved aclarity and robe of vecna they come out really quickly. I didnt say it before but I reccomend a spell trap with 3 lower resistances in it.
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#14 | |
Quintesson
![]() Join Date: April 6, 2001
Location: two leagues down
Posts: 1,081
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Quote:
Did you install a patch? Every time I have tried to summon more than one planetar I'm told "you can only summon one at a time." In keeping with the thread, my solo sorcerer just finished beating Demogorgon. This is how I did it... (spoiler) . . . . . . . . . My tactics were pretty much mentioned above but I summoned both a planetar and a few Mordiken's Swords to keep Dem.. and his crew busy for a while. As was mentioned earlier the Swords are easily charmed but it seemed to me that it was Dem's "beguiling gaze" that charms them and not the Maraliths. Consequently, U used the Swords to keep the Maraliths busy and send the planetar after Dem. Then I cast Similacrum and had it start casting pierce magic and lower resistance while my sorcerer cast improved alacrity. At this point I had my sorcerer cast pierce magic once more, for good measure, just before I had both my PC and the Sim launch into casting all the Albi Dazim's they could get out (it took 9 of the 11 they had). My PC had to cast improved alacrity a second time before he was finished casting the Abli Dazim's. This combined with a few lucky hit by the planetar finished him and one of the Maraliths off and the final Maralith was badly injured. The final Maralith was finished off by the planetar and one last Albi Dazim's. Durring the battle I had to replenish my planetar and swords a few times (improved alacrity was essential in order to keep Dem and his friends at bay). It was a difficult fight and it took a number of tries but I finally won. Most of my attempts ending in Dem either "badly injured" or "near death." Good luck Xod and any others that try this with a solo PC. ![]() ------------------ ![]() [This message has been edited by onthepequod (edited 07-26-2001).] |
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#15 |
Silver Dragon
![]() ![]() ![]() Join Date: March 14, 2001
Location: Agharti. Mountains of Madness
Posts: 1,673
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I should have mentioned you have to do it from a Project image spell, its something I automatically do in a big fight.
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#16 |
Vampire
![]() Join Date: April 28, 2001
Location: Cambridge
Age: 42
Posts: 3,877
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A good tactic is to use the Meteor Swar excessively.
It disables the mirliths be knocking them unconsious! This will effectively kill them for 1d4 rounds without the Demo asking more. Actually I managed to get Demo to near deaths with my fighter thief. But that involved laying spike and explosive and time traps!!! Since is solo time traps will disable the Mirliths. Explosive traps hurt them a lot and blow the mirliths away. Spike Traps are the best and they can get Demo to Injured by themselves. |
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#17 |
Dungeon Master
![]() Join Date: June 25, 2001
Posts: 68
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I beat him kinda soloing. I had 3 guys not one. That is all I think I should say because I really didn't SOLO him.
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