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#11 | |
The Magister
![]() Join Date: July 26, 2004
Location: NC
Age: 37
Posts: 142
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Quote:
1+1, 1+2, 1+3, 1+4 2+1, 2+2, 2+3, 2+4 3+1, 3+2, 3+3, 3+4 4+1, 4+2, 4+3, 4+4 That means you have a 1 in 4 of getting a 5, 3 in 16 of getting a 4 or a 6, 1 in 8 of getting a 3 or a 7, and 1 in 16 of getting a 2 or an 8. Odds are sometimes confusing, but the fact remains that 2d4 is much more informative than 2-8. @ Lost Prophet (minor spoilers, be careful while reading) Try and have a separate page with only charts and graphs, without lots of exposition. Also, when you write tactic ideas, make sure you title them. What would be REALLY cool is if you took screenshots and uploaded them, showing exactly what to do. I'm not sure where that would be useful, as most people who play the game know how to backstab or cast web/cloudkill. Don't bother with a quest section, there are other sites that do that just fine, unless you are going to include alternate quests, like stealing the lathander statuette or working for bodhi. [ 03-27-2005, 02:41 AM: Message edited by: whathuh ] |
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#12 |
Welcomed New User
![]() Join Date: June 20, 2004
Location: Amn
Age: 35
Posts: 3
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Whit the "use any item" Ability you can use some great new items that you Could not use before. One of theese is the Amulet of power which gives your character imune to level drain. And you may use armors to your Kensai/Thief.I don't think you can use a armor becouse the kensai class can't use any armor,and i don't think that the Kensai/Thief class can either,but pleas tell me if i am wrong. And longsword is also a greate choise to use Becouse you have a vast choise between all the longswords in the game. There is only one katana that is realy nice and that is celestial fury. But a deadly combination is to use Crom Feyr and celestial fury,Crom feyr sets your strenght to a incredible 25.
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Never Underestimate The Enemy |
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#13 | |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 44
Posts: 1,617
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Quote:
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Warning: Powergamer |
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#14 |
Symbol of Cyric
![]() Join Date: July 3, 2001
Location: Cornwall England
Age: 38
Posts: 1,197
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Are ou restricting this to soa or including tob. It makes a differnece for the dualling levels i think.
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#15 |
Drow Warrior
![]() Join Date: October 23, 2004
Location: Perth, Western Australia, Australia
Age: 34
Posts: 297
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Whathuh: yes I am thinking of writing charts and all the rest but im not to confident about using geocities pagemaker so idont really know how to have links to other pages and stuff but I will get there and then Ill make some. As for screen shots I dont have the third disc right now so i can install it but if you have any shots of subjects you think shoudl be discussed ( or will help the information i already have. feel free to send them to me and ill add them.
Since im not really familiar with the workings of the program the tactics for the classes are under there discription ( in a different colour ) until i can make another page lol. Aragorn: The guide will encompass Tob as well though not BG1 or its add on. I feel that SoA isnt really complete without ToB so its definalty having a part in my guide. Thanks Lord Siefer and Dace for clearing that technicality about the K/T it is now mentioned in the classes tactics section. Ah nice link Dace, Im also looking for info on the K/M as well, ive already found 1 site but it'll be good to look at 2 different points. Im a bit stupid really as i need to no more than just about the K/T and should have put a more vague thread topic so i can ask more questions. Im not sure what to do since i dont want to spam and start another thread when this one is attracting attention from you all lol. If it is your inclination, please check in here when you feel like it to see if theres anymore questions. cheers.
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I have a dream, we all have dreams. |
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#16 |
Drow Warrior
![]() Join Date: October 23, 2004
Location: Perth, Western Australia, Australia
Age: 34
Posts: 297
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oh and if a kensai/thief with UAI put on armor would he lose his kensai bonuses/abilities?
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I have a dream, we all have dreams. |
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#17 |
The Magister
![]() Join Date: July 26, 2004
Location: NC
Age: 37
Posts: 142
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I'd love to help you with your site. Unfortunately, I always hate making in-depth information on games that are like 5 years old. They usually aren't played after I finally figure out how the game works.
You can only lose the ability to stealth and cast spells while wearing certain items. That means, nothing higher than chain mail! I'll add on a few more tidbits of information on other classes, and I will try to be brief for reading's sake. Notes on ability scores. Strength: Important skill for anyone using melee, but with easily boostable items (crom, 4 belts, angurvadal, potion of strength, numerous spells) it is not an incredibly important stat. It affects ALL classes. Dexterity: The most important skill in my opinion, -4 to dex at 18 is simply a necessity to all powergamers, but feel free to roleplay too. A dex of 6 is EXACTLY THE SAME as a dex of 14, so choose wisely. It affects ALL classes. Constitution: Another important stat, but only extremely important to Warriors. For non-warriors, a 25 con is the same as a 16 con, except that 25 con has a slow regeneration time (1/turn I think. 24=1/2 23=1/3 22=1/4 21=1/5 20=1/6). Also, a 14 con is the same as a 6 con, so choose wisely. For warriors, 19, 21 and 24 are the desired breakpoints for +5,6 and 7 hp/level. It affects all classes up to 16, and fighters up to 25. All classes get the regen (again is negligable due to rings of regeneration etc...) Intellegence: Severely idiotic stat. TOB nullifies the requirement of having 19 int, as 18 int allows everything one could ask for, and you can delete spells you don't want (you can hold up to 18 of them, 19 lets you hold them all). 18 int is apparantly required to cast level 9 spells, but I dont think that is true. Please correct me someone who has a high level mage w/o 18 int. % to learn spell is nullified by lowering difficulty or drinking multiple potions of genius, and scribing all your scrolls. Lore bonus is just balogna. Only MAGES benefit from Int, all classes recieve the lore bonus. Yes, sorcerers only gain lore from int. Wisdom: Much like Intellegence, wisdom is specifically designed towards clerics and druids. High wisdom results in more bonus spells of mainly low level spells (18+ starts giving bonus 4th spells, which are more useful. Thus, a low wisdom is even viable for a priest. Wish and limited wish are affected by wisdom, so drinking a potion of insight to raise your wisdom of 3 can give you access to ALL the wish options. Wisdom affects priests, but the wish spell also affects mages. All classes get the lore bonus. Charisma: Laugable ability. with the level 1 spell friends and ring of human influence, you can change your 3 charisma into 25. There are various charisma based encounters, and only matter to the leader of the group, thus making only one person with a high cha necessary. Affects all classes, but is by far the most useless ability. Theres my interpretation of the stats, feel free to copy that. |
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#18 |
Drow Warrior
![]() Join Date: October 23, 2004
Location: Perth, Western Australia, Australia
Age: 34
Posts: 297
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I dont expect many people to be reading this except for maybe a few on IW.Im doing it because it will be a fun project and I will learn a lot of new information about the game from you all.
As for the fact that hardly anyone plays them I can see your point, but dont forget we are currently posting on a forum with thousands of members who play this game and might like to have a look at some of it. keep up the good work and cheers for the info. prophet,
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I have a dream, we all have dreams. |
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Thread | Thread Starter | Forum | Replies | Last Post |
kensai->thief | mad=dog | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 6 | 04-17-2005 11:23 AM |
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