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#11 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Quote:
Bounty Hunters get 20 points/level. Assassins get 15 points/level. The primary advantage of the Assassin is not the x7 Backstab, but their Poison Weapon ability. Performing an early Assassin->Mage Dual seems pretty silly: Way fewer Thieving points than a regular Thief, no enhanced Backstab, and lousy THAC0 to actually perform the Backstab with. But when you see the Poison damage inflicted when you combine Poison Weapon with Energy Blades on a Greater Malisoned target, it all begins to make sense. I still prefer Swashbuckler->Mage, though. They're the best archers to be found outside the Warrior classes, and I like the idea of a lock-pickin', super-sneaky, sharpshootin' Mage.
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#12 |
Elite Waterdeep Guard
![]() Join Date: October 16, 2004
Location: England
Age: 36
Posts: 25
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right thx for the tips guys. so far I think I've roughly decided what to do..
Is it true that the game actually works out the average between MS/HiS for when you want to go stealth? And in thereafter only uses MS? Becuase that would make HiS fairly pointless and therefore- as said earlier- I should forget about it completely? I think therefore to be a competent thief- I would need roughly the following: FT/OL - 125 PP - 100 (backed up with gloves of pick pocket) MS - 180 I say so high on the MS because doesn't HiS start off around 15 or 20- therefore making the average about 100? That one really needs clearing up... And people say PP is useless but I know for certain I will use it- I did with Immy on my first time through SoA and I got some beastie items (corse I had to use potions of master thievery). And I will need it for stealing many many scrolls for when I dual to a mage so that I level up really quickly. Backed with glvoes of pick pocketing 100 should be ok shouldn't it? And a few potions if needed... I can always keep switching between bracers of archery or something like that... Anyone care to share any opinions about that? I would be most grateul for everyones infinite wisdom ![]()
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#13 |
Elminster
![]() Join Date: August 30, 2004
Location: Canada
Age: 41
Posts: 463
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You need at LEAST 200 PP to be consistently successful. Even higher is better. I ran one game with 3 thieves. One of them dumped almost exclusively into PP, got it up to around 250, but still got caught sometimes.
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#14 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Actually, you only need about 85% in Find Traps and Open Locks. There are a few things that will require a higher score (going over 99% is completely pointless), but they're so rare that it hardly matter. Besides, it's not as if you don't have any spare Potions of Perception.
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#15 | |
Red Dragon
![]() Join Date: February 14, 2004
Location: NY, USA
Age: 49
Posts: 1,516
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Quote:
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#16 |
Elite Waterdeep Guard
![]() Join Date: October 16, 2004
Location: England
Age: 36
Posts: 25
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I don't need 200 in PP surely? Besides I can save before I PP someone and if I fail I can try again.
So I just need to stack PP, MS and FT/OL. FT/OL needs to be about 100 max. PP- 100 again MS- 180+
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#17 | |
Registered Member
Iron Throne Cult
![]() Join Date: August 27, 2004
Location: North Carolina
Age: 62
Posts: 4,888
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Quote:
You've been given plenty of advice. Now it's up to you to decide whether you'll actually follow it or not. ![]()
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#18 |
Elminster
![]() Join Date: August 30, 2004
Location: Canada
Age: 41
Posts: 463
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Meh, I snagged Ribby's ring with around 200 PP.
Yes, you DO NEED 200+ PP. Another thing to remember is that you really don't need more than 100% average of MS and HiS. You can only hide when out of line of sight of an enemy anyway. A lot of the equipment you will find and use gives bonuses to either or both of MS and HiS.
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