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#11 |
Drizzt Do'Urden
![]() Join Date: November 30, 2002
Location: Five Flagons Inn
Posts: 633
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Sepuku!!
EEEEIIIIEEEEEE!! Argh!! **Dies** |
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#12 |
Emerald Dragon
![]() Join Date: December 10, 2003
Location: UK
Age: 41
Posts: 961
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I'd recomend making it a bard subkit.
then you just remove the spellcasting slots, it's got all the racal limits, well not half orc's but bleh.. Mastery in a few weapons, but not others.. To make an item that can be used two handed AND one handed would be a little harder, but still doable, a specail ablity on the weapon, which removes the weapon and then put's a two handed version in your inventory would work nicly, bit of a cheat but possible.. Then you just have to mod all the katana's in the game, but since katana's can't be used two handed anyway.. Maybe a free bonus to single weapon style, which suit's far better.. Then you could add in two handed dai katana's... Unless you want to mod all the one handed weapon's in the game to let them be used two handed as well..
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-Jenn |
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#13 | |
Symbol of Cyric
![]() Join Date: February 11, 2003
Location: UK
Age: 55
Posts: 1,375
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Quote:
![]() thinking about the kit it doesn't make any sense to me as anything other than a fighter - i appreciate six's thinking with the level ups and all but rangers mean isolated woodsman for me mainly and samurais are too embedded in society generally - i guess there are masterless wandering types though . . . its a tricky one i'm not sure about the ranger stealth really - i'm sure everyone in war sneaks about at some point but the sort of stealth that lets you walk right up to people and smack them seems like something special you know? barbarian definitely not though - no no no ![]() actually cavalier looks good in many ways (slower level ups, lawful, self limited spell selections to mimic 'abilities' . . .) how cool would BG3/4 be if it was made in an eastern campaign setting? |
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#14 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Ok, I thought I posted this before, but apparently not...
1) Six could not make it a Barbarian kit, even if he wanted to. The menus at character creation are hard-coded, as are the files defining certain classes - such as the Barbarian, the Monk, and the Sorcerer. Meaning, Barbarian kits are an impossibility. 2) Two-handed katanas are possible, but would take alot of work. There is a boolean value in each itm file defining whether it is 1 or 2 handed (the 2nd bit of the long value at offset 0x18), but try this experiment: use your favourite method to alter that bit on any weapon (say, NPSW04.ITM - Valygar's Katana), load it into a game somehow (Shadowkeeper, Console, recruit Valygar, etc.), and attack something with it. Watch your game crash because it doesn't know what to show. The way to fix this is to change the animation for the katanas to something that works as a two-handed animation... and since the two-handed sword BAMs wouldn't fit with a katana, it would mean drawing up all new BAMs... |
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#15 |
Silver Dragon
![]() ![]() ![]() Join Date: January 24, 2002
Location: Mundania
Age: 44
Posts: 1,634
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I'm saying make the Samurai a Fighter kit then. Samurai seems like something every race should be able to be, IMO.
Or have it a Bard kit...though that has race limitations.
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<b>Founder of the NPC Defender Force</b>, <b>Affiliate of the Pro-Mazzy Society</b><br />\"I hate to admit it but you\'ve earned my respect.\"--Shar-Teel (Thanks for this Illumina Drathiran\'ar)<br /> [img]\"http://userpic.livejournal.com/14048184/35120\" alt=\" - \" /> |
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#16 |
Drizzt Do'Urden
![]() Join Date: July 23, 2003
Location: West Lafayette, IN, USA
Age: 53
Posts: 681
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my thought, just my thought,
since it'll be a western/fantasy/D&D interpretation (transformation) of Samurai no matter how it's done, and so which class and which race really doesn't matter, as long as Samurai as kit can be blended into the BG world. We have katana, Kenasi, and Yoshimo in the default SoA already; it seems like Japanese culture is more popular than other Asian cultures in the west. I myself (I'm from Taiwan) would like to see some Chinese knight errant type kit or weapons, but hey, Western fantasy and Chinese wu-xia fantasy are in two different worlds, and I'm sorta glad that it's not re-interpeted in SoA since it'll be tweaked according to the western fantasy perspective. Personally in the context of SoA, I'd prefer Samurai to be a class of its own, like Barbarian (it seems impossible to create new classes), a special sort of *fighter* but not really a fighter.
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In truth, positive certainty is unattainable by man.<br /> --- Charles Sanders Peirce<br /><br />Lilarcor: \"why don\'t we kill that one over there? that spoiler police? hahahaha....\" |
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#17 |
Silver Dragon
![]() ![]() ![]() Join Date: January 24, 2002
Location: Mundania
Age: 44
Posts: 1,634
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That's a good idea Teardropmina.
Also, if it's it's own Class Kit instead of a Kit to a Class, much like the Barbarian couldn't the Samurai get the Castle? I really can't see the Samurai living in a Cabin... [ 04-13-2004, 09:43 PM: Message edited by: Jerr Conner ]
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<b>Founder of the NPC Defender Force</b>, <b>Affiliate of the Pro-Mazzy Society</b><br />\"I hate to admit it but you\'ve earned my respect.\"--Shar-Teel (Thanks for this Illumina Drathiran\'ar)<br /> [img]\"http://userpic.livejournal.com/14048184/35120\" alt=\" - \" /> |
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#18 | |
Drizzt Do'Urden
![]() Join Date: July 23, 2003
Location: West Lafayette, IN, USA
Age: 53
Posts: 681
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In truth, positive certainty is unattainable by man.<br /> --- Charles Sanders Peirce<br /><br />Lilarcor: \"why don\'t we kill that one over there? that spoiler police? hahahaha....\" |
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#19 |
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Creating a new class is possible, but it's not possible to blend it in very well with the game - it's impossible to change the menus at character creation. This is also why you can't have more than 9 kits to a class.
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#20 | |||||||||||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Boy, it's high time I replied to my own topic, huh?
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[ 04-14-2004, 08:51 PM: Message edited by: SixOfSpades ]
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