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#11 |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
Age: 43
Posts: 2,248
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It's probably so sharp that it cuts through any hilt you try to attach
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\"I am forever spellbound by the frailty of life\"<br /><br /> Faceman |
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#12 |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
Age: 43
Posts: 2,248
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I think it would be a nicely balanced item if the Vorpal Hit had no save.
. In a GWW the Hackmaster will on average deal 175dmg 5.5+12*10 (0.5 Critical Hit and 0.5 Critical Miss cancel out each others dmg gain/loss) but it also gives you a 40% chance to die during that GWW. Now that sounds great for a last resort weapon. Much like the Elven Moonblade at the end of the game. If you can't beat 'em any other way you have to risk your life. EXCEPT: High level warriors (lvl17+) have a Death saving throw of 3 (15% chance of failure). Add the RoP+2 and the Helm of Balduran and the Vorpal is no problem anymore. If the Vorpal was "no save" however it would be a weapon you keep in your pack (don't know how if it cuts through everything) and only get out if you're incredibly desperate. Should death occur you could always be raised by a cleric.
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\"I am forever spellbound by the frailty of life\"<br /><br /> Faceman |
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#13 |
The Magister
![]() Join Date: March 25, 2003
Location: San Francisco
Age: 53
Posts: 137
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Under GWW, it's actually a 50% chance of dieing (excluding the save factor) during that round, given the 5% vorpal chance per attack. Heck, even under regular use, the average fighter with 3/2 attacks per round would die once every 14 rounds if the save were removed. With a 3 saving throw, you have a little better longevity, but probably wouldn't make it through one of the longer chapters of the game.
With my current evil party, I wouldn't mind giving the Hackmaster to Minsc and making him go into every battle just to see how long he lasts! Fun, fun. |
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#14 | |
Hathor
![]() Join Date: February 18, 2002
Location: Vienna
Age: 43
Posts: 2,248
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Quote:
According to your logic: 1 attack -> 5% 10 attacks -> 50% 20 attacks -> 100% This is obviously wrong because there is a some possibility not to roll a "1" for twenty times in a row. Let's look at this: 5% chance means 1 in 20 = rolling a 1 on a twenty-sided die (rather common in RPGs)
If the save was removed a user could deal out 236.25dmg with a 50% chance to die in the course of this action. I think that's pretty fair considering that this can be easily increased with abilities like Kai or Critical Strike and does not include any (weapon style, strenghth,...) boni. So I say remove the save and maybe add a resurrection spell to the abilities that does some permanent damage (HPs, CON) to the raised ![]() This will make the Hackmaster the ultimate last-resort weapon. Or maybe it could be toned down a bit (+3 only, no Vorpal) and only activate the +12&Vorpal at special (conversational) request ("OK Hackmaster, go nuts!"). [ 10-03-2003, 06:05 PM: Message edited by: Faceman ]
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\"I am forever spellbound by the frailty of life\"<br /><br /> Faceman |
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#15 |
Red Wizard of Thay
![]() Join Date: September 7, 2003
Location: Israel
Age: 40
Posts: 877
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Whahahahahaahahhahhhha! Great! i wonder if it possible to give it to the order of the radiant heart.
Rofl. lol. [img]smile.gif[/img]
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Case from my reservist service: Kids attention, I have brought you something... Don't pull that ring private!! |
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#16 | |
Gold Dragon
![]() Join Date: May 19, 2002
Location: Blessed are those who are not....
Age: 43
Posts: 2,556
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Quote:
Well, not really, there is always the (save vs. Death/Poison to survive) and even so: one could always give the weapon to a npc...
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#17 |
Zhentarim Guard
![]() Join Date: July 9, 2003
Location: Amn
Age: 35
Posts: 352
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That Weapon is ALITLE overpowered Yust ALITLE Put down on that +12 its making me Sick but its a good text the only prob is the +12
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Never Underestimate Your Enemy.<br /><br />A Normal Dagger in the right hand\'s is as Dangerous as Crom Faeyr. |
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#18 | |
Gold Dragon
![]() Join Date: May 19, 2002
Location: Blessed are those who are not....
Age: 43
Posts: 2,556
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Quote:
Hmmm, you get ill because of powerful weapons?! You sure the adventuring business is really your call?
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#19 |
Zhentarim Guard
![]() Join Date: July 9, 2003
Location: Amn
Age: 35
Posts: 352
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Hoho!! We are talking about a BIG overpowered weapon here.trye to play whit not so owerpowered stuff (Highest +5-6) nad its 5 times funnier.do żou think its funny to play whit a +12 weapon?Then the game dount giwe any challange (Thats what making me sick)
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Never Underestimate Your Enemy.<br /><br />A Normal Dagger in the right hand\'s is as Dangerous as Crom Faeyr. |
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#20 | |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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Quote:
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