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Old 10-03-2003, 02:24 PM   #11
Faceman
Hathor
 

Join Date: February 18, 2002
Location: Vienna
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It's probably so sharp that it cuts through any hilt you try to attach
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Old 10-03-2003, 02:42 PM   #12
Faceman
Hathor
 

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I think it would be a nicely balanced item if the Vorpal Hit had no save.
.
In a GWW the Hackmaster will on average deal 175dmg
5.5+12*10 (0.5 Critical Hit and 0.5 Critical Miss cancel out each others dmg gain/loss)
but it also gives you a 40% chance to die during that GWW. Now that sounds great for a last resort weapon. Much like the Elven Moonblade at the end of the game. If you can't beat 'em any other way you have to risk your life.
EXCEPT: High level warriors (lvl17+) have a Death saving throw of 3 (15% chance of failure). Add the RoP+2 and the Helm of Balduran and the Vorpal is no problem anymore.
If the Vorpal was "no save" however it would be a weapon you keep in your pack (don't know how if it cuts through everything) and only get out if you're incredibly desperate. Should death occur you could always be raised by a cleric.
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Old 10-03-2003, 03:18 PM   #13
Borg
The Magister
 

Join Date: March 25, 2003
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Under GWW, it's actually a 50% chance of dieing (excluding the save factor) during that round, given the 5% vorpal chance per attack. Heck, even under regular use, the average fighter with 3/2 attacks per round would die once every 14 rounds if the save were removed. With a 3 saving throw, you have a little better longevity, but probably wouldn't make it through one of the longer chapters of the game.

With my current evil party, I wouldn't mind giving the Hackmaster to Minsc and making him go into every battle just to see how long he lasts! Fun, fun.
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Old 10-03-2003, 06:00 PM   #14
Faceman
Hathor
 

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Quote:
Originally posted by Borg:
Under GWW, it's actually a 50% chance of dieing (excluding the save factor) during that round, given the 5% vorpal chance per attack. Heck, even under regular use, the average fighter with 3/2 attacks per round would die once every 14 rounds if the save were removed. With a 3 saving throw, you have a little better longevity, but probably wouldn't make it through one of the longer chapters of the game.

With my current evil party, I wouldn't mind giving the Hackmaster to Minsc and making him go into every battle just to see how long he lasts! Fun, fun.
Hehe, didn't do your probability calculus class correctly, did you?
According to your logic:
1 attack -> 5%
10 attacks -> 50%
20 attacks -> 100%
This is obviously wrong because there is a some possibility not to roll a "1" for twenty times in a row.
Let's look at this:
5% chance means 1 in 20 = rolling a 1 on a twenty-sided die (rather common in RPGs)
  • Your chance of rolling a "1" during ONE roll is obviously 1/20
  • Your chance of NOT rolling a "1" therefore is 19/20
  • Your chance of rolling a "1" two times in a row are (1/20)^2 because your chance for the first roll is 1/20 and only IF that occurs you get your second chance of 1/20 so 1/20*1/20=(1/20)^2
  • Your chance of NOT rolling a "1" two times in a row are therefore (19/20)^2
  • Your chance of NOT rolling a "1" 10 times in a row are therefore (19/20)^10=0.5987
  • Your chance of survival like calculated above is 59.87%. So your chance of dying (i.e. rolling "1" for AT LEAST one time) is about 40%
  • If you calculate it for 20 rolls you get (19/20)^20=0.3585 (35.8% survival chance)
  • To get to a fatality chance of 90% you have to take about 45 swings and for 99% you need about 90. For a 50:50 chance you need 13.5 attacks.
While that is still pretty high considering how often you fight my main point was that a warrior with nice saving throws can use some (easily available) magical equipment to get them to 1 or lower and then would be unaffected by the Vorpal Hit disabling the main disadvantage of the weapon.
If the save was removed a user could deal out 236.25dmg with a 50% chance to die in the course of this action. I think that's pretty fair considering that this can be easily increased with abilities like Kai or Critical Strike and does not include any (weapon style, strenghth,...) boni. So I say remove the save and maybe add a resurrection spell to the abilities that does some permanent damage (HPs, CON) to the raised
This will make the Hackmaster the ultimate last-resort weapon. Or maybe it could be toned down a bit (+3 only, no Vorpal) and only activate the +12&Vorpal at special (conversational) request ("OK Hackmaster, go nuts!").

[ 10-03-2003, 06:05 PM: Message edited by: Faceman ]
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Old 10-04-2003, 12:33 PM   #15
Black Baron
Red Wizard of Thay
 

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Whahahahahaahahhahhhha! Great! i wonder if it possible to give it to the order of the radiant heart.
Rofl. lol. [img]smile.gif[/img]
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Old 10-04-2003, 12:59 PM   #16
Zuvio
Gold Dragon
 

Join Date: May 19, 2002
Location: Blessed are those who are not....
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Quote:
Originally posted by JrKASperov:
No way, no one of any party would wield that, there's a one in TWENTY chance you die! [img]redface.gif[/img]

Well, not really, there is always the (save vs. Death/Poison to survive) and even so: one could always give the weapon to a npc...
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Old 10-04-2003, 03:04 PM   #17
Sonic
Zhentarim Guard
 

Join Date: July 9, 2003
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That Weapon is ALITLE overpowered Yust ALITLE Put down on that +12 its making me Sick but its a good text the only prob is the +12
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Old 10-04-2003, 03:58 PM   #18
Zuvio
Gold Dragon
 

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Quote:
Originally posted by Sonic:
That Weapon is ALITLE overpowered Yust ALITLE Put down on that +12 its making me Sick but its a good text the only prob is the +12

Hmmm, you get ill because of powerful weapons?! You sure the adventuring business is really your call?
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Old 10-04-2003, 04:06 PM   #19
Sonic
Zhentarim Guard
 

Join Date: July 9, 2003
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Hoho!! We are talking about a BIG overpowered weapon here.trye to play whit not so owerpowered stuff (Highest +5-6) nad its 5 times funnier.do żou think its funny to play whit a +12 weapon?Then the game dount giwe any challange (Thats what making me sick)
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Old 10-04-2003, 04:13 PM   #20
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
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Quote:
Originally posted by Sonic:
Hoho!! We are talking about a BIG overpowered weapon here.trye to play whit not so owerpowered stuff (Highest +5-6) nad its 5 times funnier.do żou think its funny to play whit a +12 weapon?Then the game dount giwe any challange (Thats what making me sick)
Hey don`t be mad. If he wants it let him have it. He will ruin all the fun himself...
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