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#11 |
The Magister
![]() Join Date: March 25, 2003
Location: San Francisco
Age: 53
Posts: 137
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Thanks all. This has been a very helpful discussion. I've decided that my character is a loner (thus solo) and therefore mainly in touch with his Ranger/Nature side. However, he's been exposed to interesting weapons during his encounters with other people and brief stays in cities.
So, he'll have two stars in club and sling, in addition to stars in two weapon fighting. But, he will be playing with new, intriguing weapons like Flails and War Hammers and building his proficiencies in them (starting, of course, with no stars and increasing as he goes). Certainly adds more color to my character. |
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#12 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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Do you have the Item Upgrade Mod?Becusase if you do have it do not put points in Clubs. Make Fulcrum +4 and you have Grandmastery in Clubs!
[ 08-14-2003, 04:54 PM: Message edited by: Xen ] |
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#13 |
The Magister
![]() Join Date: March 25, 2003
Location: San Francisco
Age: 53
Posts: 137
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I think I'm going to avoid the item upgrade mod this time around. While I admit that there is a general lack of clubs in the game, I think the item upgrade mod's weapons are overpowered (besides, I'm looking forward to the club of detonation in a solo character's hands!). If I were playing Tactics, I think I would feel differently.
Thanks for letting me know, though. |
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#14 | ||
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
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Quote:
Quote:
__________________
[img]\"ubb/noncgi/smiles/new/ghoul.gif\" alt=\" - \" /><br /><br />\"The middle class pays all of the taxes, does all of the work.<br />The lower class exists just to scare the middle class.\"<br />-George Carlin |
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