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Old 06-23-2003, 03:14 PM   #11
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
Quote:
Originally posted by Raistlin Majere:
aah, i know what you mean. i tried the same thing. apparently you are supposed to kill the egg guards in front of the door. that way the city wont turn hostile. you do NOT have to kill the golems however.
Actually you have kill the Golems. They turn hostile as soon as you excgange the eggs.
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Old 06-23-2003, 03:59 PM   #12
Link
Jack Burton
 

Join Date: May 15, 2001
Location: The Netherlands
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Not to mention they're worth XP and killing golems is always fun!
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Old 06-23-2003, 05:06 PM   #13
slicer15
Symbol of Cyric
 

Join Date: November 12, 2002
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What he meant was it is possible to avoid the golems. The fight is not necessary. Thank you for the help, Raistlin! It worked!
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Old 06-23-2003, 11:30 PM   #14
SixOfSpades
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Join Date: September 16, 2001
Location: Bellingham, WA, USA
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Yeah, I had some nasty times with this as well. For some reason, all the Drow turned hostile if I left my party near the to the Temple. Now, I just move my entire party right up to the Egg Vault, and everything's groovy. Whether I kill the guards first or open the door first, the city stays Neutral to me.
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Old 06-23-2003, 11:55 PM   #15
BaRoN NiGhT
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Join Date: June 16, 2003
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Posts: 536
Quote:
Originally posted by Raistlin Majere:
what should happen is: 1) you approach the door visibly 2) the egg guards turn hostile AND 3)you kill them and nobody notices
for me the guards didn't turn hostile when you approached them.
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Old 06-25-2003, 02:08 AM   #16
LennonCook
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Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
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It seems to me to be a matter of killing the egg guards before they yell "Protect the Eggs!", as that sends the city hostile. In my solo sorc game, I tried getting out of sight of the others, but they still turned hostile soon after the "Protect the Eggs!"... the easiest way I found of stopping that shout, was to kill them before opening the door.
Although the answer to this may be as computer dependant as "do summons stay summoned if you rest in another area?".
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Old 06-25-2003, 06:34 AM   #17
Kezardin
Elminster
 

Join Date: June 20, 2001
Location: Sydney
Age: 68
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The Drow door guard bug comes into effect after installing TOB - there's a fix on Baldurdash :

http://www.baldurdash.org/ToB/Fixes/TOBfixes.html
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