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Old 05-28-2003, 12:58 PM   #11
theholyavenger
Manshoon
 

Join Date: February 27, 2002
Location: Faerun
Age: 41
Posts: 205
Quote:
Originally posted by Merlin from Amber:

Cowled enforcers are weak mages. (6000 XP per enforcer)
No wonder! Believe it or not, after i emerged from the underdark, slaying all the drows in their home city, my character's already at lvl 24/20 (fighter/mage). I'm beginning to worry if Irenicus can pose a threat to my character at all.
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Old 05-28-2003, 01:35 PM   #12
Vedran
Lord Soth
 

Join Date: July 28, 2002
Location: Sisak, Croatia
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When you are misled, and you attack or cast a spell, you become visible for a brief moment. Some enemies, eg. beholders, have short casting times and they can still hit you. Though rarely.

The plural of drow is drow. Same goes for illithid.
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Old 05-28-2003, 01:49 PM   #13
Dundee Slaytern
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Join Date: June 10, 2001
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Actually, until your Mislead clone is dispelled, or the duration runs out, you will turn not visible at all irregardless of what you do. A Mage can literally go around doing anything he/she likes to the creatures and they will not respond unless they can see invisible units( like Demons or Liches).

Certain creatures however, have scripts that have nothing to do with seeing you at all. Umber Hulks for example, will still autocast their Confusion spell at you, even though they cannot see you and you did nothing other than walk near them. Beyond that initial casting however, they are totally helpless against you.
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Old 05-28-2003, 01:58 PM   #14
Raistlin Majere
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Umber Hulks do that?! is it possibly fixed in some patch? at least ive snuk past the De'Arnise keep umber hulks to bring the stew, and they have never tried to confuse me. i believe ive also taken the stew with an invisible mage...not sure though
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Old 05-28-2003, 02:27 PM   #15
Dundee Slaytern
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Quote:
Originally posted by Raistlin Majere:
Umber Hulks do that?! is it possibly fixed in some patch? at least ive snuk past the De'Arnise keep umber hulks to bring the stew, and they have never tried to confuse me. i believe ive also taken the stew with an invisible mage...not sure though
This was before Tactics. I had a Blade go through the Mind Flayer hideout under the Temple Sewers and when I opened the door and walked inside, BLAM! 2 Psionic Stuns and 4 Confusions headed my way.

The eerie thing was that they did not move at all from their spawn location, and neither could I until the stun wore off. Kinda tense hoping that the Mislead spell will last longer than the stun( it did). [img]tongue.gif[/img]
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Old 05-28-2003, 03:58 PM   #16
Leslie
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Join Date: February 28, 2003
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Improved undead also cast very fast so it's not only the first spell they attack with but also later in the fight. Even though they can't see you most of the time, sometimes when you attack (under Mislead of course) you can be seen for a brief moment. Enough for them to cast Spook or Doom or whatever.
So you must always protect from fear even when invisible under Mislead.
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Old 05-28-2003, 04:01 PM   #17
Vedran
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Join Date: July 28, 2002
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Hmmm... Mind Flayers are supposed to sense an intelligent being's thoughts. They don't see you, but they know where you are. Is it implemented in the game?
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Old 05-28-2003, 04:03 PM   #18
Xen
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Join Date: June 5, 2002
Location: Slovenia,Ljubljana
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Quote:
Originally posted by Vedran:
Hmmm... Mind Flayers are supposed to sense an intelligent being's thoughts. They don't see you, but they know where you are. Is it implemented in the game?
They sense you if you have Tactics Mod .
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Old 05-29-2003, 02:59 AM   #19
Merlin from Amber
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Join Date: March 18, 2003
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(ToB area WK spoilers)
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In WK in the level before the imprisoned one there is a group of six enemies including the Hive Mother. They were the tactics school for me (sorcerer lvl 20). Begin the battle and stay there until the end of it. Have not tried them with the mistead tactic described above, but I doubt it will succed. Also I'm curious about Shangalar opinion about that tactic. I'll try and I'll tell you the results.
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