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Old 05-26-2003, 06:09 AM   #11
Faceman
Hathor
 

Join Date: February 18, 2002
Location: Vienna
Age: 43
Posts: 2,248
*doh*

Just realized I forgot to tell myself.

1) Ankhegs!
I was completely new to Infinity engine RPGs when I started SoA so it took me quite a while to know what's going on. Yet I managed to survive every fight somehow (with max 1 reload and a lot of resting). But when my lvl 9 party of
Wizard-PC, Jaheira, Minsc, Aerie, Nalia, Anomen came to Windspear those green bastards. At first they only bugged me cause they would pick off a party member that was behind. but when I decided to end their existence once and for all I found out that it is not only hard if you have no clue of the magic system and only one serious tank but also that the Ankhegs respawn! I tried hours hoping to rid the place of the green infestation yet to no extent.

2)Hill Giant Girdle. I had given my Mage-PC low strenght for RP-reasons and wanted to correct that with an enchanted item.
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Old 05-26-2003, 07:52 AM   #12
Nerull
Lord Ao
 

Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
1. The mephits in the first dungeon. One of everything, and coming at you all at once. I had to reload that one several times. A close second was the cambion. He will wallop you if you let him. Eventually figured out he only attacks the person who manipulates the machine, but until then both Minsc and Jaheira pushed up daisies.

2. Azureedge. I took one look at "save or be destroyed" and went WOW [img]graemlins/wow.gif[/img] . Still a good weapon, but I remember seeing that there was an entire graveyard area, know the whole thinking in D&D that graveyard=lots of undead (why would anyone bury someone in a graveyard if that is the case; just burn the body and bury the ashes so that Aunt Mary doesn't come back as something unnatural), and took a trip to the graveyard first thing (and had real problems, of course... ).
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Old 05-26-2003, 08:59 AM   #13
Raistlin Majere
Ra
 

Join Date: March 26, 2002
Location: Finland
Age: 37
Posts: 2,323
1) Firkraag. i was playing my bg1 paladin and when i got the mission to kill Firkraag, i thought there was some time limit or something, so off i went to slay a dragon with a level 10-12 party on my first time playing BG2. as you can imagine, it took me about 20 reloads and hours of banging my head on the wall .

2) Fortress Shield(for some reason)
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Old 05-26-2003, 09:28 AM   #14
White Lancer
Drizzt Do'Urden
 

Join Date: August 30, 2002
Location: Australia
Age: 39
Posts: 628
Quote:
Originally posted by Nerull:
A close second was the cambion. He will wallop you if you let him. Eventually figured out he only attacks the person who manipulates the machine,
Just like to point out that this isn't true... atleast not with my version. The Cambion is like any other melee monster, if you have your tanks in his face, he's going to ignore the rest of your party and hammer those tanks.

As for my response:
1. Either those mephits in the pocket plane, or the golems in Nalia's keep.
2. The Girdle of Hill Giant Strength.
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Old 05-26-2003, 12:38 PM   #15
Zarr
Symbol of Cyric
 

Join Date: June 19, 2002
Location: Northern Ireland
Age: 41
Posts: 1,330
1)The mephits in the pocket plane were slightly annoying but Mencar Pebblecrusher and co was the hardest.
2)Robe of Venca
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