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#11 |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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Indeed, we stated that Simulacrum isn't vulnerable to True Sight. This was thoroughly tested. In short, Simulacrum is just as solid as any summon - it's there until killed (but the PC tends to be hard to kill), until expires or until Death Spell'd. If it helps you, you can call Simulacrum "Summon Level Drained Me"... but that just sounds useless. [img]tongue.gif[/img]
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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#12 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Quote:
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#13 |
Symbol of Cyric
![]() Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
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Perhaps, but Death Ward doesn't help against Death Spell for summons (in my experience, that is), so why would SI: Necromancy?
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#14 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Because SI takes a higher precedence than Death Spell (I hope.) Death Spell states that it kills all Summoned creatures, regardless of Hit Dice or immunities. Death Ward counts as an "immunity," and therefore gets toasted by Death Spell. But with SI: Necromancy, no spells of the Necromantic school can affect the character at all.
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#15 |
Knight of the Rose
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Eww. No healing magic? That make's one think twice about using that spell.
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"When you start with a presupposition, it's hard to arrive at any other conclusion." "We are never to judge a philosophy by its abuse." - Augustine "If you're wondering if God has a sense of humor, consider the platypus." http://www.greaterthings.cbglades.com |
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#16 | |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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Quote:
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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#17 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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#18 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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#19 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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I don't really care about clone cheese, I'd just like to finally have some Summons that can actually hold their own against Beholderkin. As it is now, I can either use Demons, or wait until ToB levels, and even those summons quickly get zapped all over the place.
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#20 |
Symbol of Cyric
![]() Join Date: April 20, 2003
Location: Sarasota, Florida, USA
Age: 42
Posts: 1,101
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[offtopic]
Am I the only one who has gone through a BG2 game without using clone spells over level 2? [/offtopic] EDIT: This is what I would've added before hitting the post button too early. Do you people actually use weapons to hit things over the head? Or are clones just cute support skills for solo mages? [ 05-10-2003, 10:29 PM: Message edited by: Pirengle ]
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[img]\"http://img.ranchoweb.com/images/pirengle/quintesson.gif\" alt=\" - \" /> |
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