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Old 05-07-2003, 03:21 AM   #11
Alson
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Indeed, we stated that Simulacrum isn't vulnerable to True Sight. This was thoroughly tested. In short, Simulacrum is just as solid as any summon - it's there until killed (but the PC tends to be hard to kill), until expires or until Death Spell'd. If it helps you, you can call Simulacrum "Summon Level Drained Me"... but that just sounds useless. [img]tongue.gif[/img]
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Old 05-07-2003, 06:41 PM   #12
SixOfSpades
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Quote:
Originally posted by Alson:
In short, Simulacrum is just as solid as any summon - it's there until killed (but the PC tends to be hard to kill), until expires or until Death Spell'd.
Ah, but since it and PI are the only Summons that can cast SI: Necromancy, maybe it's possible to use Summons against Beholders after all!
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Old 05-07-2003, 08:50 PM   #13
Assassin
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Perhaps, but Death Ward doesn't help against Death Spell for summons (in my experience, that is), so why would SI: Necromancy?
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Old 05-07-2003, 09:40 PM   #14
SixOfSpades
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Because SI takes a higher precedence than Death Spell (I hope.) Death Spell states that it kills all Summoned creatures, regardless of Hit Dice or immunities. Death Ward counts as an "immunity," and therefore gets toasted by Death Spell. But with SI: Necromancy, no spells of the Necromantic school can affect the character at all.
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Old 05-07-2003, 10:06 PM   #15
Firestormalpha
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Eww. No healing magic? That make's one think twice about using that spell.
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Old 05-08-2003, 08:39 AM   #16
Alson
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Quote:
Originally posted by SixOfSpades:
... But with SI: Necromancy, no spells of the Necromantic school can affect the character at all.
You would think so... but no. As far as I know, this has been tested more than a few times - and Spell Immunity : Necromancy helped diddly-squat vs. Death Spell. For the record, though, I must say that I havn't tested it personally.
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Old 05-08-2003, 01:37 PM   #17
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Light Bulb

Quote:
Originally posted by Alson:
As far as I know, this has been tested more than a few times - and Spell Immunity : Necromancy helped diddly-squat vs. Death Spell.
:runs around the room, tearing his hair out:
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Old 05-08-2003, 01:41 PM   #18
Dundee Slaytern
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Quote:
Originally posted by SixOfSpades:
:runs around the room, tearing his hair out:
Oh look at it this way. Clones are badly exploited as it is already. No need to make them even more exploitable.
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Old 05-10-2003, 09:19 PM   #19
SixOfSpades
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I don't really care about clone cheese, I'd just like to finally have some Summons that can actually hold their own against Beholderkin. As it is now, I can either use Demons, or wait until ToB levels, and even those summons quickly get zapped all over the place.
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Old 05-10-2003, 10:27 PM   #20
Pirengle
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[offtopic]

Am I the only one who has gone through a BG2 game without using clone spells over level 2?

[/offtopic]

EDIT: This is what I would've added before hitting the post button too early. Do you people actually use weapons to hit things over the head? Or are clones just cute support skills for solo mages?

[ 05-10-2003, 10:29 PM: Message edited by: Pirengle ]
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