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Old 04-08-2003, 03:17 PM   #11
daan
Silver Dragon
 

Join Date: August 25, 2001
Location: -
Age: 40
Posts: 1,644
Soz, didnt read your post untill now .. PM'ed it though [img]graemlins/shine.gif[/img]
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Old 04-08-2003, 09:31 PM   #12
Imrahil
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Join Date: November 4, 2001
Location: North Carolina, USA
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I tried checking my ShadowKeeper-Affects (still bugs me... shouldn't that be Effects? [img]smile.gif[/img] ) tab Before/After receiving that reward & found these 2 lines added...

Line 1 -
Type: Immunity to Weapon
Name:
Param 1: 1
Param 2: 0
Resource 0:
Resource 1:
Resource 2:
Resource 3: Hell Fear Good [SPIN754]
Time: 45
Flags: 0x00000009
Target: 0x0002

Line 2 -
Type: Immunity to Weapon
Name:
Param 1: 0
Param 2: 2
Resource 0:
Resource 1:
Resource 2:
Resource 3: Hell Fear Good [SPIN754]
Time: 45
Flags: 0x00000009
Target: 0x0002

(note that the only differences are Param 1 & Param 2; )

Try adding those to your Affects tab & let me know if that works - I'd be interested to know how reliable that is if someone else wants to do the testing. [img]smile.gif[/img]

- Imrahil
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Old 04-09-2003, 05:47 AM   #13
Alson
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Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Hmmm... sorry, daan, the spell seems to require an extra parameter to take effect - one that I don't know of, and thus cannot apply through the script.

However.... [img]smile.gif[/img]

Try Imrahil suggestion. If it works, great. If it doesn't... equip item "IMMUNE2" to one of your rings slots via Shadowkeeper. That'll do for sure. [img]smile.gif[/img]

Let us know.
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Old 04-09-2003, 08:22 AM   #14
daan
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I'll keep editing this one to prevent further spamming [img]smile.gif[/img]

If I edit and then click it again to recheck the values a few have changed:
Type: 0x00000000
Target: 0x00000002
Resource 3: Hell Fea

Rest is the same .. probability I still leave on 100
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Old 04-09-2003, 08:29 AM   #15
Annatar
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Yes, probability should be on 100, its actually a % based effect.. when it is set to say like 50, you have 50% chance of the effect to happen IIRC.

So to constantly have the effect, probability should be 100.

I'll test in on my game to, I'll keep you posted

[add] Didn't work for me, all the settings are changed and he can still be hit with a plain katana and a +1 katana


[ 04-09-2003, 08:37 AM: Message edited by: Annatar ]
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Old 04-09-2003, 09:29 AM   #16
daan
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Didnt work for me either,.. though equipping that ring does [img]smile.gif[/img]
As for the ring,.. all it does is grant immunity to +1 and less weapons ?
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Old 04-09-2003, 01:27 PM   #17
Alson
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Quote:
Originally posted by daan:
Didnt work for me either,.. though equipping that ring does [img]smile.gif[/img]
As for the ring,.. all it does is grant immunity to +1 and less weapons ?
Yep.

IMMUNE1 grants immunity to normal weapons.

IMMUNE2 grants immunity to normal and +1 weapons.

IMMUNE3 grants immunity to normal, +1 and +2 weapons.

IMMUNE4 grants immunity to normal, +1, +2 and +3 weapons.

IMMUNE5 grants ....
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Old 04-09-2003, 01:33 PM   #18
Annatar
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Is this something SK provides (those rings), because I can't seem to find it in IE nor in the Override map of BG II.

Where can I find it? because I would love to know how those rings work.

Alson..?
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Old 04-09-2003, 02:34 PM   #19
Alson
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?! Are you sure you can't find them with the Infinity Explorer? They should be there. Try this: File -> Locate File By Name -> IMMUNE1.

They're quite simple... nothing fancy, just plain

IMMUNE_TO_WEAPON TargetType:1(Myself) Param.1:0(Power) ...
IMMUNE_TO_WEAPON TargetType:1(Myself) Param.1:1(Power) ...
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Old 04-09-2003, 02:43 PM   #20
Annatar
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Aaah.. yes I see, IMMUNE01 didn't work but IMMUNE1 did it.. thanks.

This could be edited with IEEP wouldn't it?
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