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Old 03-15-2003, 10:54 PM   #11
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
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Actually, you CAN take your Dead party members to Brynnlaw, get them Raised, and then walk straight back to where you fought Irenicus--all you have to do is backtrack. Trust me.

Regarding money, super_smasher is coming up on the very best place in SoA to sell unwanted gear. But I won't say any more, to avoid spoilers.

Do, however, read THIS: Chapter 5 contains no Temples whatsoever. Do NOT let your Cleric die. And if you don't have a Cleric, you had better have Jaheira, as Chapter 5 is not a place to be taken lightly with no real Healers in the party.
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Old 03-16-2003, 12:35 AM   #12
super_smasher3
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Ok thanks for the advice SixofSpades. And as far as the money thing, I don't thik that's a thing I have to worry about anytime real soon. IIRC I should have about 55,000 gp or so. And I hope I ahve enough healing power to make it through chapter 5. I love Jaheira's Heal spell, it works great with harper's call. I think I also have quite a few healing potions left, and if there's a place that sells them before chapter 5, I'll buy some more. I'm worried about the Demilich that I've heard about, as I am annoyed enough with all the "weapon has no effect" messages when I face bone golems and greater mummies (especially the latter). Maybe I should have finished off the Firrkragg (I think that's how you spell it) quest before I went to spellhold. Oh well, I'll just have to make do with what I've got.
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Old 03-16-2003, 12:47 AM   #13
Pirengle
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Location: Sarasota, Florida, USA
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Quote:
Originally posted by super_smasher3:
I'm worried about the Demilich that I've heard about, as I am annoyed enough with all the "weapon has no effect" messages when I face bone golems and greater mummies (especially the latter). Maybe I should have finished off the Firrkragg (I think that's how you spell it) quest before I went to spellhold. Oh well, I'll just have to make do with what I've got.
Spoilerish...
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I think you need a +2 weapon at least to whack the greater mummies and bone golems. If you don't have at least +2 weapons on your tanks, maybe it's a good thing you haven't encountered Firkraag yet. Or the demi-lich.

Both of those fights are best saved for late SoA. Chapter 5 will get you ready for both, believe me. And do everything you can in chapter 5. Don't pass anything up. You'll need every point of experience you can get, and there's some nice stuff in this chapter that passed me by on my first game because I didn't explore everywhere.
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Old 03-16-2003, 01:06 AM   #14
super_smasher3
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Ok thanks. The only thing I didn't do in the labyrinth was that room with all the statues and you had to give them the right thing. I couldn't figure it out! And then when I was already passed it I was thinking about it and I figured out one of them. I forget what the ridle was, but it was the one that needed the sun amulet (at least that was what I thought, I could have still been wrong, but I was pretty sure I was right). If I had been able to go back to it, I might have been able to figure it out. The ones I couldn't figure out were the Gazing Skull, the Gagged Man, and the Golden Circlet, but maybe I'll be able to figure it out next time. I don't want you to tell me though.
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Old 03-16-2003, 02:26 AM   #15
pcgiant
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Why didn't you use trial and error by mixing and matching the ones you weren't sure about?
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Old 03-16-2003, 08:48 AM   #16
karlosovic
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Join Date: December 1, 2002
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the last couple of items in that room are a bit weird , I agree totally, although I've always seemed to get lucky and put them in the right spots.

one thing to be careful of, it's pretty obvious, but you would be suprised what you forget about... Jaheira's "harper's call" spell takes about 10 HP off her. be careful when using her to raise dead people... I once forgot about it, raised a dead charater and Jaheira promptly fell dead herself. lol.

btw welcome to ironworks [img]smile.gif[/img]
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Old 03-16-2003, 08:51 AM   #17
Dundee Slaytern
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Just a minor note. You need +3 enchanted or better weapons to strike either a Greater Mummy, or a Bone Golem.

I might be wrong on the Bone Golem, but I am 100% sure about the Greater Mummy.
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Old 03-16-2003, 09:09 AM   #18
Alson
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Join Date: December 14, 2001
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Quote:
Originally posted by Dundee Slaytern:
Just a minor note. You need +3 enchanted or better weapons to strike either a Greater Mummy, or a Bone Golem.

I might be wrong on the Bone Golem, but I am 100% sure about the Greater Mummy.
I think you only need a +2 enchanted (or better) weapon to hit the Bone Golem.
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Old 03-16-2003, 04:58 PM   #19
super_smasher3
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About the trial and error thing, I was kind of planning to do that, but I got tired of it and just decided to think about it and I would come back to it latwer, but I never thought of anything that would help until I already passed it. And I actually did kill Jahiera when I was raising someone too. Luckily it was in the sewers of the temple district and I just went to a temple and raised her back again.

And guess what, I have another question! YAY! (these things seem to be popping up all over the place in my head.

Ok, here it is. I was wondering if Stonskins stack. I'm pretty sure that they don't because I did some math about it. I figured that if you had a level 10 sorcerer then you could cast 5 4th level spells. If you spent all of these on Stoneskin, then he would have 25 layers becuase he would get 2 layers per level and 10 divided by 2 is 5, and that times 5 times casting Stoneskin is 25. Since they last for 12 hours, you could rest, then cast 5 more Stoneskins and have a total of 50 layers of Stoneskin. This means that a level 10 sorcerer could be immune to the next 50 attacks against him.

So I basically ruled out that possibility, but the main question I have is if someone had a list of all the spells that stack. I was also wondering if all spells ignore Stonskin or just some.

[ 03-16-2003, 06:55 PM: Message edited by: super_smasher3 ]
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Old 03-16-2003, 09:18 PM   #20
SixOfSpades
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I believe Bone Golems require +2 weapons, while Bone Fiends require +3. Not positive, though.

super_smasher, it's a good thing that you've got at least one +3 weapon, because you almost certainly will need it, and soon.

I highly doubt that Stoneskin stacks, but I could be wrong. It would also be a dangerous habit to get into: You could say, "Ha, ha, my Sorcerer is immune to physical damage," and wade into a melee. Four rounds later, you'll wonder what happened to all you layers of Stoneskin.

Stoneskin will only absorb physical damage. All non-physical spells (such as Magic Missile or Cone of Cold) will not be affected in the least. Spells such as Flame Arrow will have their physical damage blocked, but the Fire damage will still toast your ass. When hit with a weapon, Stoneskins will protect you from the damage of the weapon itself, but any additional enchantments (Slow, Stun, Poison, Acid damage, INT drain, etc) will penetrate right through it.
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