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#11 |
Symbol of Cyric
![]() Join Date: May 12, 2002
Location: Atlanta
Age: 37
Posts: 1,360
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If you want more info (thought this info on this thread might be enough), i have a thread opened called Problems with Mods, asking questions about sola. its on the first few pages.
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#12 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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![]() Anyway, are those when equipped, or... can cast on self once a day? I sincerely hope it is the latter... ... |
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#13 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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This sword, apparently, was for people who weren't satisfied with the useless piece of junk known as Sanchuudoku. Sometimes I wonder why the hell Weimer even bothers to write MODs, as it's painfully obvious he doesn't know JACK about game balance. (Wow! A real, honest-to-god flame! I'm finally a man now!)
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#14 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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A little harsh there, SoS. Weimer does try his best to balance his mods, although I do concede that he does go overboard sometimes. One must also note that most of the crowd over at his forums are powergamers and/or cheaters. The former is okay, but the latter can really screw up the feedback data on his mods.
They think nothing of Ctrl+Ying everything that moves, or create a Kensai->Sorcerer. Things like that can seriously undermine whether a mod is balanced or not. I mean... if you are going to do the Improved Encounters by cheating... then what is the point of installing the Improved Encounters in the first place? If the response is to get the cool stuff, then I will just shake my head. So I guess what I am trying to say here is, try to critisise constructively. I try by suggesting alternatives. Whether or not Weimer chooses to implement them is up to him, but at least he knows my opinion and what I think should be done, although I do go one step further by gathering opinions from the rest on this forum instead of e-mailing him my stance so that he knows I am being serious about it and that several people share my view. |
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#15 | ||||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Tsuki no Ken THAC0 bonus: -3 Damage: 1D8+3, +1D4 Fire Damage Proficiency: Long Sword Attributes: While equipped, grants Negative Plane Protection, Chaotic Commands, and immunity to Charm and Domination spells. And looky there! It's still one heck of a cool sword--it makes Vampires and Mind Flayers get ready to wet their pants. (Do Vampires even _have_ bodily functions?) Quote:
[ 03-11-2003, 12:27 AM: Message edited by: SixOfSpades ]
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#16 | |
The Magister
![]() Join Date: November 6, 2002
Location: Berkeley, CA
Age: 47
Posts: 118
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Originally there was no Tsuki+5 -- just Tsuki+4. A number of players complained (rightly, in retrospect) that it was much too weak for ToB and that they lamented having to drop Sola's "signature weapon" in favor of something more effective. |
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#17 | ||||
The Magister
![]() Join Date: November 6, 2002
Location: Berkeley, CA
Age: 47
Posts: 118
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Your argument actually seems to suggest (correctly!) that it is already quite possible to get very high physical resistances in BG2. In light of that, I'm not sure why giving AoF to Solaufein in ToB is such a big deal. |
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#18 | ||
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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The Magister
![]() Join Date: November 6, 2002
Location: Berkeley, CA
Age: 47
Posts: 118
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#20 | |
The Magister
![]() Join Date: November 6, 2002
Location: Berkeley, CA
Age: 47
Posts: 118
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