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#11 |
Elite Waterdeep Guard
![]() Join Date: February 28, 2003
Location: forgotten realms
Age: 37
Posts: 36
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Blades are much more powerful than a regular figter because they have offensive and defensive spin which is a super b skill
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Silence dog you have no purpose but to die by my hand. |
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#12 | |
Dungeon Master
![]() Join Date: January 31, 2003
Location: Europe
Age: 46
Posts: 94
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Quote:
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#13 |
Symbol of Cyric
![]() Join Date: July 11, 2002
Location: NZ
Age: 38
Posts: 1,268
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I haven't used a blade much, so I don't know the answer to this question, but can you use missile weapons in Offensive Spin? That'd be great.
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If possible, I want to relive my life... not as a devil. This time, someone like you. |
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#14 |
Dungeon Master
![]() Join Date: January 31, 2003
Location: Europe
Age: 46
Posts: 94
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Never tried but i guess its okay.
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#15 |
Vampire
![]() Join Date: January 29, 2003
Location: Sweden
Age: 44
Posts: 3,888
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Skalds are the best choice if you want your bard to help the party more than dealing damage, but if you really want him to fight I would go for a Blade, my favourite bard kit ( and amongst my favourite classes altoghether.)
Offensive spin works wonders, especially combined with Tensers Transformation which gives you the same THAC0 as an fighter with the same level. Also know that a bard is a single class character, a level 15 bard with TT fights almost as good as a level 15 fighter ( minus weapons prof.) To summarize, skalds makes for better party-buffing while blades are best played alone or in small groups.
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Nothing is impossible, it's just a matter of probability. |
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#16 | |
Vampire
![]() Join Date: January 29, 2003
Location: Sweden
Age: 44
Posts: 3,888
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Quote:
To bad you can´t use both spins at the same time [img]graemlins/1drool.gif[/img] ( correct me if I´m wrong)
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Nothing is impossible, it's just a matter of probability. |
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#17 |
Drizzt Do'Urden
![]() Join Date: November 30, 2002
Location: Five Flagons Inn
Posts: 633
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Offensive Spin + Missle Weapon of your choosing = Big fat disgusting damage.
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#18 |
Manshoon
![]() Join Date: October 20, 2002
Location: Finland
Age: 38
Posts: 166
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In my opinion bards absolutely worth having. Mainly for three reasons:
1)They have really high lore. No more identify scrolls/spells or paying for it. Just give the item to the bard, examine it and phuf. 2)They are pretty good backup-mages. Although not as powerful as pure ones, but still pretty decent. Don't forget Tenser's Transformation (or whatever it is [img]smile.gif[/img] ). 3)And their song is very good for buffing. Especially if you have TOB, then you have to have bard and choose Enhanced Bard Song. -10 to bard's armour class and 10% to MR and for party members it gives +4 to hit and damage, -4 to AC, immunity to fear, stun and confusion and normal weapons(!) and 5% to MR. I just recently hit 3000k in exp., I chose this ability and then I just sit back and watched my fighters kicking some serious ass. ![]() |
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#19 |
Zhentarim Guard
![]() Join Date: February 24, 2003
Location: Indiana
Age: 62
Posts: 358
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I think they are worth it for the lore alone. Every Identify your spellcasters have to memorize is one fewer Magic Missile spell.
SPOIL ` ` ` ` `` ` ` ` ` ` ` ` ` I have had pretty good luck just casting Invis on my Jester, and use her immediately behind the front rankers, or even behind enemy lines, confusing the spell-casters and archers. She never attacks, unless we are dealing with an enemy with True Seeing, and then she is only a second or two from having Melf's Missiles on the way, since anything that can cast True Seeing is probably not something I want to have my bard flinging a spear at... |
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#20 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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I will just yap about Blades, since they are my favourite Bard kit. Most of the stuff I am about to type should apply to the other Bard-types too.
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