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#11 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
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It's been a while since i've played BG2 but this one weapon description has stuck in my head as being pretty evil. I can't remember its name but it was essentially a dagger of paralysis. Owned by a female assassin who used to murder her victims by administering small cuts over a period of hours. Nice.
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Say say, oh playmate i cannot play with you my dolly's got the flu boo hoo hoo hoo hoo hoo |
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#12 |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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Asp's Nest... [img]graemlins/hehe.gif[/img] And, to a lesser extent, Darts of Wounding and Poisoned Daggers.
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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#13 |
Mephistopheles
![]() Join Date: January 7, 2003
Location: Holland
Age: 38
Posts: 1,402
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Due to the lack of a social life... here are the stats
![]() Weapons Blackrazor, Long Sword +3 This sword radiates evil like a sour odor, and the owner never knows if he wields the weapon, or if it wields him. In addition to its combat abilities, Blackrazor slowly regenerates its owner with the drained strength of opponents. STATISTICS: Equipped Ability : Regeneration: 1 hp every 5 seconds Immunity to Charm and Fear With every hit it has a 15% chance of draining 4 levels, healing the wielder by 20 hit points, and hasting him for 20 seconds as well as increasing his strength by 3 points for 20 seconds. THAC0: +3 bonus Damage: 1D8 +3 Damage type: slashing Weight: 4 Speed Factor: 2 Proficiency Type: Long Sword Type: 1-handed Requires: 6 Strength Not Usable By: Druid Cleric Mage -------------------------------------- Neb's Nasty Cutter This is a vicious weapon used by Neb, covered with old blood and coated in a poison that is both quick-acting and extremely deadly. Only the truly evil would dare to use this item on their own Once the poison is used up, however, Neb's Cutter will act as a normal enchanted dagger. STATISTICS: Combat Ability: Target must make a saving throw vs. poison or suffer 2 points of damage per second for 10 seconds. THACO: +2 bonus Damage: 1D4 + 2 Damage type: piercing Weight: 1 Speed Factor: 0 Proficiency Type: Dagger Type: 1-handed Not Usable By: Cleric Non-evil alignments -------------------------------------- Two Handed Sword +4: Soul Reaver A social faux pas placed upstart Andor Licon in a duel with Baron Eeirk, heir to a warrior king. Though they seemed of even skill, Andor grew oddly weaker with each hit of the Baron's family blade. Panicking, he bade his bodyguards kill Eeirk. Despite his claims of morality, some noted that the young noble had positioned his men before the duel was even underway, and though he professed disdain for its dark magic, Andor made a tidy fortune off the sale of the evil blade. STATISTICS Combat Abilities: Each hit makes the target receive a cumulative 2 point penalty to their THAC0 Duration: 20 rounds THAC0: +4 bonus Damage: 1D10 +4 Damage type: slashing Weight: 10 Speed Factor: 6 Proficiency Type: Two handed sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief Good characters -------------------------------------- Flail of Ages +3 This flail has been in the care of Lord Arnise for some time, a relic of his adventuring youth. It has been kept disassembled, the individual pieces stored in separate locations, and only used in the direst of emergencies. Lord Arnise was likely concerned about the powerful magic that the weapon radiated when compiled, and rightfully so. A trail of destruction has followed it through history, leading straight back to the original owners. The flail was the creation of the warlike Rakshasa, a race of vengeful spirits that crave human meat, and used as an adaptable weapon that could suit any battle. During a particularly violent hunt the flail was lost, only to be returned when they used their affinity for magic to locate its powerful aura. They discovered that the weapon had found its way into the hands of a great human warrior, and the battle that followed was truly splendid. They have since used the item as bait countless times, 'losing' it again and again. Powerful items gravitate towards powerful people, and powerful people yield the most glorious battles. STATISTICS: Combat Abilities: A chance each hit that target will be slowed (no saving throw) THACO: +3 bonus Damage: 1D6 + 4, +1 Acid Damage, +1 Cold Damage, +1 Fire Damage Damage type: crushing Weight: 10 Speed Factor: 4 Proficiency Type: Flail/Morningstar Type: 1-handed Requires: 13 Strength Not Usable By: Druid Mage Thief -------------------------------------- Lilarcor Lawrence Lilarcor was well known, not for being brave, but as an idiot. As the tale goes, the boastful Lilarcor left his village at the urging of his friends so that the "great hero" could do battle with a devious Treant. He walked for days in the dead of winter until, feverish, he found his target and began an epic wrestling match. Unfortunately (or perhaps luckily), the "Treant" was nothing more than a craggy old normal oak. His friends had been jesting, not actually expecting that Lilarcor would go fight the fictitiously dangerous tree. That might have been the end of it, but Lilarcor, not really knowing what a Treant was in the first, didn't realize the truth. He eventually uprooted the oak and, marching proudly home, he declared himself a hero. Thus was born a laughing stock of epic proportions, and over time the name of Lilarcor became the sacrificial fool in many tales of "less than brilliance". It is not known whether this enchanted weapon is Lilarcor himself, perhaps imprisoned by an evil mage or some other odd coincidence of fate, but it certainly acts in a manner consistent with his level of competence. If it is he, he has never bemoaned his captivity. He might not realize, or care, that he is no longer a human. As a weapon, Lilarcor has its uses, but many a warrior has eventually given it away. Banter such as "Ouch, that musta hurt", "Oh yeah! Got 'im good", and "Beware my bite for it might...might...might really hurt or something" is a constant barrage on a warrior's psyche. STATISTICS: Damage: 1D10 +3 THAC0: +3 bonus Damage type: slashing Equipped Abilities: Immunity to Charm Immunity to Confusion Weight: 10 Speed Factor: 8 Proficiency Type: Two Handed Sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief -------------------------------------- Spear +3, Backbiter This cursed spear will appear as a magical spear, however when a combat situation arises, the wielder will attack an enemy and Backbiter will attack the wielder. For every attack made, Backbiter will attack the foe and also the wielder. This is a powerful spear, but one must ask if it is worth it in the end. The only way that Backbiter can be removed is by a remove curse spell. STATISTICS: *CURSED* THACO: +3 Damage: 1D6 +3 Damage type: piercing Special: 3 (piercing) damage inflicted upon the wielder upon every successful hit Weight: 5 Speed Factor: 6 Proficiency Type: Spear Type: 2-handed Requires: 5 Strength Not Usable By: Cleric Mage Thief -------------------------------------- Asp's Nest While working for the Shadow Thieves, Fargon Fol collected thousands of small poisonous snakes to create the Asp's Nest. Fargon took each snake and with her powerful magic she made a dart of each. She made the dart so that when it strikes its opponent, the snake returns to life, biting and inflicting poison damage on the target. The title Asp's Nest refers to the entire collection of darts, most of which have vanished, either destroyed in use or lost on a long forgotten battlefield. STATISTICS: Combat Ability: Poison 1 hit point damage to target every 3 seconds until 40 hit points damage is inflicted or a cure poison is cast THAC0: +1 bonus Damage: 1D3 +1 Damage type: missile (piercing) Weight: 0 Speed Factor: 1 Proficiency Type: Dart Type: 1-handed Not Usable By: Cleric -------------------------------------- Dart of Wounding This dart is coated in a deadly poison that will immediately seep into the bloodstream if striking an opponent, with very deadly results. STATISTICS: Poison: 20 damage in 20 seconds (save vs. death for none) Damage: 1D3 Damage type: missile (piercing) Weight: 0 Speed Factor: 2 Proficiency Type: Dart Type: 1-handed Not Usable By: Cleric -------------------------------------- Poisoned Throwing Dagger Unlike a dagger, this one has a smaller handle and is balanced perfectly. A thin coating of poison has been applied to each poisoned throwing dagger, making it a lethal tool in the hands of trained assassins. STATISTICS: Damage: 1D4 Poison Damage: 2 hit points of damage per second Poison Duration: 10 seconds Damage type: missile (piercing) Weight: 1 Speed Factor: 2 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength Not Usable By: Cleric -------------------------------------- Armors Robe of the Evil Archmagi This powerful Mage Robe offers protection from all forms of physical attack while at the same time increasing one's magical resistance and saving throws. Due to the nature of its enchantment, it can only be worn by mages of evil alignment. STATISTICS: Armor Class: 5 Magic Resistance: 5% Saving Throw: +1 bonus Weight: 6 Only usable by: Mage (single, dual, & multi-class) Evil-aligned characters -------------------------------------- Human Flesh +5 Made from human skin and treated with the blood of a noble dragon, this armor emits the stench of bitter death. The malevolent armor can only be used by a truly evil person. STATISTICS: Armor Class: 3 Saving Throws: +4 bonus Magic Resistance: 20% bonus Weight: 5 Requires: 3 Strength Not usable by: Mage Non-Evil Characters -------------------------------------- This is it... for know [img]smile.gif[/img] . [ 03-06-2003, 11:25 AM: Message edited by: Annatar ]
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#14 |
Iron Throne Cult
![]() Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 38
Posts: 4,835
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You forgot about the cloak Annatar [img]smile.gif[/img]
"Take this cloak for instance, stitched together from the flaid skins of lovely nymphs. It's power will sooth you child, and you will need not worry of your courage for fear will never consume you again." -Quote Demon of Fear Cloak of Bravery This cloak is an evil thing, albeit powerful. Made from the poorly stitched together skin of innocent nymphs, this cloak grants the wearer immunity to fear and panic. STATISTICS Equipped Abilities: Immunity to fear and panic |
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#15 | ||
Mephistopheles
![]() Join Date: January 7, 2003
Location: Holland
Age: 38
Posts: 1,402
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Quote:
Quote:
![]() I will add it in the Update of this list when there are other items/weapons that can be also be added to the list [img]smile.gif[/img] . [ 03-06-2003, 12:41 PM: Message edited by: Annatar ]
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#16 |
Elite Waterdeep Guard
![]() Join Date: February 26, 2003
Location: California, San Diego
Age: 40
Posts: 19
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yep
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I am not a dreamer or a thinker<br />I am a Drifter |
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#17 |
Mephistopheles
![]() Join Date: January 7, 2003
Location: Holland
Age: 38
Posts: 1,402
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Welcome to IronWorks, Dark Drifter [img]graemlins/thewave.gif[/img]
''Yep'' stands for... meaning? what? You agree with me or...? ![]()
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#18 |
Elite Waterdeep Guard
![]() Join Date: February 26, 2003
Location: California, San Diego
Age: 40
Posts: 19
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Is in't Sarevoks sword evil too?
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I am not a dreamer or a thinker<br />I am a Drifter |
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#19 |
Mephistopheles
![]() Join Date: January 7, 2003
Location: Holland
Age: 38
Posts: 1,402
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Yes.. I think it is evil because he used it, and it was forged for Sarevok to aid him to his ultimate goal.
Sarevok's Sword of Chaos The blade of Sarevok, brother of Annatar, used in the battle they fought in faraway Baldur's Gate. Annatar prevailed, destroying Sarevok's plans and rescuing the Sword Coast from the brink of war. The sword itself defies identification, likely forged specifically for Sarevok to best focus the infernal energy he hoped to control. Much of its power died with him. STATISTICS: Abilities: each hit drains one hit point from the target and transfers it to the wielder. This will not heal beyond the wielder's maximum. Damage: 1D10 +2 THAC0: +2 bonus Damage type: slashing Weight: 10 Speed Factor: 8 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength Not Usable By: Druid Cleric Mage Thief Monk ---------------------------------- [ 03-06-2003, 01:19 PM: Message edited by: Annatar ]
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#20 |
Iron Throne Cult
![]() Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 38
Posts: 4,835
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Sarevok's Sword of Chaos +4
Sarevok's Sword of Chaos The blade of Sarevok, brother of Gangrel used in the battle they fought in faraway Baldur's Gate. Gangrell prevailed, destroying Sarevok's plans and rescuing the Sword Coast from the brink of war. Now Sarevok has joined with Gangrell's cause and his blade has been restored to him. Sarevok describes the weapon as a Deathbringer blade and has restored some of the weapon's old power. Without his Bhaalspawn essence to channel through the sword, however, it cannot achieve the power it once had. Still, however, it is a formidable weapon...and one that Sarevok warns would become increasingly difficult to wield in the hands of one who was not a Deathbringer, if they could use it at all. STATISTICS: Abilities: each hit drains one to five hit points from the target and transfers it to the wielder. This will not heal beyond the wielder's maximum. The blade also grants +10% Magic Resistance while wielded. Damage: 1D10 +4 THAC0: +4 bonus Damage type: slashing Weight: 10 Speed Factor: 8 Proficiency Type: Two Handed sword Type: 2-handed Requires: 14 Strength, 18 Constitution Not Usable By: Cleric Mage Paladin Ranger Druid non-Chaotic aligned Axe of the Unyielding +5 Enhanced by the magic of the Baalor's Claw, the Axe of the Unyielding is now the most fearsome of weapons - a vorpal edged axe capable of severing an opponents head with a single blow. STATISTICS Equipped Abilities: Improves AC by 1 User regenerates 3 hp/round Increase user's constitution by +1 Combat Abilities: 10% chance of instantly killing an opponent by decapitation with each successful attack THAC0: +5 bonus Damage: 1D8 +5 Damage type: slashing Weight: 5 Speed Factor: 2 Proficiency Type: Axe Type: 1-handed Requires: 10 Strength Not Usable By: Druid Cleric Mage Thief Dagger +4, Life Stealer This dagger weighs heavily in your hand, and is warm to the touch. Merely having it on your person makes you feel uneasy for some reason. The gem mounted in the hilt seems to have an inner light of some sort, though how it can have such illuminations and still be so deathly black at its core, you do not know. Damage: 1D4 +4 THACO: +4 bonus Effect: 15% Chance of Level Drain Damage type: piercing Weight: 1 Speed Factor: 0 Proficiency Type: Dagger Type: 1-handed Requires: 3 Strength Not Usable By: Cleric ![]() |
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