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#11 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Quote:
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#12 |
Quintesson
![]() Join Date: March 21, 2001
Location: straight outta Kålltorp
Age: 38
Posts: 1,081
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Actually the HLAs made me think of Diablo 2...which isn't good...but I guess they are a neccesary part of the game...
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...with the Bible and the Uzi as weapons |
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#13 |
Manshoon
![]() Join Date: July 7, 2002
Location: the land that time forgot(Scotland)
Age: 38
Posts: 215
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It may be a bug but my monk got his first HLA BEFORE 3 mil xp...
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#14 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Quote:
You cannot say after you exceed 2,950,000; because you have to take the multiclassed characters into account. [ 02-27-2003, 11:01 AM: Message edited by: Dundee Slaytern ] |
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#15 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Quote:
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#16 |
Dungeon Master
![]() Join Date: January 20, 2003
Location: PA
Age: 42
Posts: 67
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on a similar note, In the description for barbarian, it says their resistences (slashing, piercing, etc.) increase at 10% at like lvl 11, then 5 at something else and another 5 later on. (I dont know, but you get the idea). This is from the SoA rulebook, which does not take into account ToB or lvl 50 ex cap remover.
Will a higher level barbarian recieve extra resistence later on, or does it stop at what the rulebook dictates for it. |
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#17 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
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Barbarian physical damage resistances cap at 20%.
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#18 | |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
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Quote:
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Say say, oh playmate i cannot play with you my dolly's got the flu boo hoo hoo hoo hoo hoo |
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