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Old 01-20-2003, 06:21 PM   #11
SixOfSpades
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Join Date: September 16, 2001
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Quote:
Originally posted by Radek:
As far as Gesen Bow is considered, yes, it is a "+4" weapon (used without ammo) but:
- you get it too late in the game
- it is s l o w . . . ..
Yes, the Gesen Bow is Chapter-6-only, but worth the wait. The achingly slow shots are remedied by using real ammunition, and if you're using Arrows of Fire, Acid, or Ice, the target gets whacked with TWO types of elemental damage, which is oh so nice for breaching Stoneskins. For the enemies that require +4 enchantment (yes, BOTH of them), how long does it take to change you ammunition?
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Old 01-21-2003, 05:04 AM   #12
Framon
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For late in the game the Mana Bow +4 from the the Forest of Toithir(???) is nice, specially with the 20% magic resistance
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Old 01-21-2003, 07:57 AM   #13
Alson
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The Mana Bow +4 grants +20% Magical damage resistance.
Magical Damage Resistance != Magic Resistance.
Actually, Magical Damage Resistance < Magic Resistance. [img]tongue.gif[/img]

Ribbing aside - Magical Damage is just another form of damage, just like Fire or Cold. Magic Missile, Skull Trap and Wilting are examples for spells who deal Magical Damage.
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Old 01-21-2003, 06:05 PM   #14
SixOfSpades
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I feel that the Mana Bow is at its best when combined with the Corthala Family Armor and/or the Belt of Inertial Barrier, though it hardly takes a genius to figure that out.

Is it me, or are Magic Missile, Skull Trap, and Abi-Dalzim's the only spells that deal Magic Damage?
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Old 01-22-2003, 01:22 AM   #15
Dundee Slaytern
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Quote:
Originally posted by SixOfSpades:
~~ Is it me, or are Magic Missile, Skull Trap, and Abi-Dalzim's the only spells that deal Magic Damage?
Surprisingly... no.

Heh... you could use this as a Trivia Question,

Besides Magic Missile, Skull Trap and ADHW, what other spell(s) deals Magic Damage?
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Old 01-22-2003, 01:41 AM   #16
Raistlin Majere
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Join Date: March 26, 2002
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do the ToB spells of Bigbys deal magic or crushing damage. Chromatic deals all sorts of damage, Death spell, a definate no, nope dont recall too many spells that deal magic damage right now(its eight thirty here in Finland. Still kinda tired.)
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Old 01-22-2003, 09:03 AM   #17
Jim
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I love these topics!

Allow me to determine the best bow (well the most damaging at least):

Assuming grandmastery patch is installed:

lvl 9 archer with Tuigan = 5*(1+3+5+(1D6)) = 50-75, average = 62.5
lvl 9 archer with Strongarm = 4*(3+3+5+(1D6)) = 48-68, average = 58
lvl 9 archer with Gesen = 4*(2+3+5+(1D6)+(1D8)) = 48-96, average = 72

lvl 15 archer with Tuigan = 5*(1+5+5+(1D6)) = 60-85, average = 72.5
lvl 15 archer with Strongarm = 4.5*(3+5+5+(1D6)) = 63-85.5, average = 74.25
lvl 15 archer with Gesen = 4.5*(2+5+5+(1D6)+(1D8)) = 63-117, average = 90

lvl 34 archer with Tuigan = 5*(1+9+5+(1D6)) = 80-105, average = 92.5
lvl 34 archer with Strongarm = 4.5*(3+9+5+(1D6)) = 81-103.5, average = 92.3
lvl 34 archer with Gesen = 4.5*(2+9+5+(1D6)+(1D8)) = 81-135, average = 108

lvl 7-12 fighter with Tuigan = 5*(1+5+(1D6)) = 35-60, average = 47.5
lvl 7-12 fighter with Strongarm = 4*(3+5+(1D6)) = 36-56, average = 46
lvl 7-12 fighter with Gesen = 4*(2+5+(1D6)+(1D8)) = 36-84, average = 60

lvl 13+ fighter with Tuigan = 5*(1+5+(1D6)) = 35-60, average = 47.5
lvl 13+ fighter with Strongarm = 4.5*(3+5+(1D6)) = 40-63, average = 51.75
lvl 13+ fighter with Gesen = 4.5*(2+5+(1D6)+(1D8)) = 40-94, average = 67.5

How things were calculated:
---------------------------
The first number corresponds to the number of attacks per round. The next represents the damage bonus dealt by the bow, followed by archer bonuses, proficiency bonuses and finally the damage range of the projectile. In the fighters case, there are no archer kit bonuses, so only the bow and proficiency points count.

It looks pretty conclusive, that the Gesen bow owns all! However, this is *only* the case when using ammo. The 2 piercing damage is still applied when normal arrows are used, giving the bow a hearty 1D6+2 piercing, +1D8 electrical damage with each hit. As six said, combining acid arrows with this combo gives an awesome 1D6+2, +2D6 acid, +1D8 electrical + archer bonuses + proficiency bonuses (and even a further +2 from using various gauntlets) with every hit! If ammo isnt used with the Gesen, the damage is pretty lame and the projectiles travel sooooooo slowly.

Further to note, you wont be level 7 when you get the Gesen bow, and probably not even level 15. In fact, if you're soloing, you're likely to have hit the XP cap long before! This leaves you to choose between the Tuigan bow and Strongarm in the meantime.

While the archer is sub level 13, the extra attack is significant, and the archers (and only barely the fighters) maximum damage per round is achieved using this bow. However, once you start getting past level 13, the Tuigan effectively loses a 1/2 attack per round advantage over the Strongarm, and Strongarm becomes the better choice for both archers and fighters. Only at the very higher levels, when the archer has massive kit bonuses, does the extra 1/2 attack from Tuigan shine through and retake the crown. This is why archers should really be grandmastery in both long and short bows so they can stay at their peak at all times. I left the Heartseeker and the Ripper out of this contest since they would lose out when it comes to damage. Only the +3 bonus of the strongarm allows it to compete with these giants.

On a side note:

Quote:
Besides Magic Missile, Skull Trap and ADHW, what other spell(s) deals Magic Damage?
Here are the ones AFAIK deal magic damage (i've included arcane and divine)

Magic Stone
Holy Smite
Unholy Blight
Cause X wounds/harm
Chromatic Orb
Larloch's Minor Drain
Vamparic Touch
slay living provided the save is successful
Bolt of Glory (not sure but probably magic damage)
Finger of Death provided the save is successful
Sunray
Prismatic Spray
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Old 01-22-2003, 09:13 AM   #18
daan
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And just in time you are
My archer is about to hit lvl 34, always thought the tuigan bow ruled all, now I get to dish out an extra 15.5 average damage [img]graemlins/dance2.gif[/img]
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Old 01-22-2003, 10:09 AM   #19
karlosovic
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Join Date: December 1, 2002
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pfff
It's all about getting up in someone's face and smiting their brain into their boots. You just can't beat the appeal of a good solid Warhammer.
Bows are for whimps who can't cut it in melee.
jk [img]tongue.gif[/img]

on a side note, i thought the ranged weapons on the BMU were pretty lame, not what I was expecting
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Old 01-22-2003, 11:24 AM   #20
Alson
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Quote:
Originally posted by Dundee Slaytern:
Heh... you could use this as a Trivia Question,
Besides Magic Missile, Skull Trap and ADHW, what other spell(s) deals Magic Damage?
Everything Jim mentioned. I can confirm that Bolt of Glory deals Magic Damage.
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