Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 11-19-2002, 01:27 PM   #11
Sazerac
Ironworks Moderator
 

Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
Cloudkill isn't always 100% effective against the Umbre Hulks. If you have Lilacor, equip it on a character who can use 2-handed swords (Minsc or Keldorn) and use them to lure the surviving umbre hulks out one-by-one. Lilacor will prevent them from the Confusion attack of the hulks.

-Sazerac
__________________

"And all my days are trances, and all my nightly dreams,
Are where thy grey eye glances, and where thy footstep gleams,
In what ethereal dances, by what eternal streams..."
Sazerac is offline   Reply With Quote
Old 11-19-2002, 01:35 PM   #12
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Quote:
Originally posted by Sazerac:
Cloudkill isn't always 100% effective against the Umbre Hulks. ...
Actually, it is.

It just takes a round (sometimes) for the SLAY effect of the Cloudkill spell to trigger.

[ 11-19-2002, 01:36 PM: Message edited by: Alson ]
Alson is offline   Reply With Quote
Old 11-19-2002, 03:09 PM   #13
Conan the Destroyer
Elite Waterdeep Guard
 

Join Date: November 6, 2002
Location: SE Michigan
Age: 54
Posts: 13
What about the good, ol' fashioned hack -n slash technique? Especially if your characters have decent magic resistance (like Liarcor in hand).
__________________
Like sand through the hourglass, so are the days of our lives...
Conan the Destroyer is offline   Reply With Quote
Old 11-21-2002, 03:44 AM   #14
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by Alson:
It just takes a round (sometimes) for the SLAY effect of the Cloudkill spell to trigger.
Unfortunately, that is not the case. I have had Umber Hulks survive my Cloudkills before, and they most definitely were still alive several rounds later( as indicated in the dialogue window as they take damage).

Sure, it only happens like 1% of the time, what with their atrocious saves, but it can and has happened.
Dundee Slaytern is offline   Reply With Quote
Old 11-21-2002, 11:37 AM   #15
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
What you describe, Sazerac and Dundee, is a known BG2 issue...
BUG.

Umber Hulks are supposed to be slain by the Cloudkill spell.
But it is interesting, nevertheless - i've yet to see it in my games.
Do you guys remember what specific Umber Hulks were they?
Alson is offline   Reply With Quote
Old 11-21-2002, 11:49 AM   #16
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by Alson:
What you describe, Sazerac and Dundee, is a known BG2 issue...
BUG.
Umber Hulks are supposed to be slain by the Cloudkill spell.
But it is interesting, nevertheless - i've yet to see it in my games.
Do you guys remember what specific Umber Hulks were they?
Bug? Why is it a bug? Umber Hulks have less than 5 HitDice? I find that hard to swallow.

Creatures with 5-6 HitDice get to save against the spell. This is more credible for the Umber Hulks. They must roll 18-20 on a d20 to live, so they only got a 15% chance of success. This is accurate as far as I can observe in the game.
Dundee Slaytern is offline   Reply With Quote
Old 11-21-2002, 12:03 PM   #17
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Quote:
Originally posted by Dundee Slaytern:
Bug? Why is it a bug? Umber Hulks have less than 5 HitDice? I find that hard to swallow.

Creatures with 5-6 HitDice get to save against the spell. This is more credible for the Umber Hulks. They must roll 18-20 on a d20 to live, so they only got a 15% chance of success. This is accurate as far as I can observe in the game.
I have absolutely no idea about the Umber Hulks' HD in D&D or AD&D.

What i do know, however is that 99% of the BG2 Umber Hulks DO have less then 5 HitDice, and that these rare Umber Hulks that are immune to Cloudkill's SLAY effect are labled as 'regualr'. This leads me to believe that it is due to a bug, or just bad implementation in the game. [img]smile.gif[/img]

[ 11-21-2002, 12:05 PM: Message edited by: Alson ]
Alson is offline   Reply With Quote
Old 11-21-2002, 12:19 PM   #18
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Last I recall, they are at least 6 HitDice. I am not an expert though, so I will wait for those well-versed in D&D lore to speak up and tell all.
Dundee Slaytern is offline   Reply With Quote
Old 11-21-2002, 12:22 PM   #19
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
I just checked with Google - and according to the Monsters Manual, Umber Hulks have 8+8 Hit Dice.

Not that i know what it means, though...
Alson is offline   Reply With Quote
Old 11-21-2002, 12:31 PM   #20
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by Alson:
I just checked with Google - and according to the Monsters Manual, Umber Hulks have 8+8 Hit Dice.
Not that i know what it means, though...
IIRC, 1 HitDice = 1d8

Ergo, an Umber Hulk can have 16-72 Hp( 72 Hp sounds about right for the game's Umber Hulks), and should be immuned to Cloudkill's instant-kill effects. Why the Game Developers made them vulnerable to Cloudkill, I do not know.

ADD] Just asked. For an Umber Hulk, they use d8 for their HitDice, so their HP ranges from 16-72 in PnP. I presume the game always uses the highest value, so 72 it is.

[ 11-21-2002, 12:36 PM: Message edited by: Dundee Slaytern ]
Dundee Slaytern is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
strange bug d'arnise bug phenom Baldurs Gate II: Shadows of Amn & Throne of Bhaal 5 02-04-2005 04:06 PM
d'Arnise Keep question Gordar Baldurs Gate II: Shadows of Amn & Throne of Bhaal 5 05-08-2002 09:19 PM
d'Arnise Keep ChoCoMoBo Baldurs Gate II: Shadows of Amn & Throne of Bhaal 6 01-18-2002 08:13 AM
D'arnise keep Cleric 2 Baldurs Gate II: Shadows of Amn & Throne of Bhaal 4 08-27-2001 10:37 PM
Golem in D'Arnise keep. The.Relic Baldurs Gate II Archives 11 11-12-2000 02:23 AM


All times are GMT -4. The time now is 10:36 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved