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#11 |
Ironworks Moderator
![]() Join Date: January 7, 2001
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Cloudkill isn't always 100% effective against the Umbre Hulks. If you have Lilacor, equip it on a character who can use 2-handed swords (Minsc or Keldorn) and use them to lure the surviving umbre hulks out one-by-one. Lilacor will prevent them from the Confusion attack of the hulks.
-Sazerac
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#12 | |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
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Quote:
![]() It just takes a round (sometimes) for the SLAY effect of the Cloudkill spell to trigger. [ 11-19-2002, 01:36 PM: Message edited by: Alson ] |
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#13 |
Elite Waterdeep Guard
![]() Join Date: November 6, 2002
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What about the good, ol' fashioned hack -n slash technique? Especially if your characters have decent magic resistance (like Liarcor in hand).
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#14 | |
Ironworks Moderator
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Quote:
Sure, it only happens like 1% of the time, what with their atrocious saves, but it can and has happened. |
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#15 |
Galvatron
![]() Join Date: December 14, 2001
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What you describe, Sazerac and Dundee, is a known BG2 issue...
BUG. ![]() Umber Hulks are supposed to be slain by the Cloudkill spell. But it is interesting, nevertheless - i've yet to see it in my games. Do you guys remember what specific Umber Hulks were they? |
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#16 | |
Ironworks Moderator
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Quote:
Creatures with 5-6 HitDice get to save against the spell. This is more credible for the Umber Hulks. They must roll 18-20 on a d20 to live, so they only got a 15% chance of success. This is accurate as far as I can observe in the game. |
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#17 | |
Galvatron
![]() Join Date: December 14, 2001
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Quote:
What i do know, however is that 99% of the BG2 Umber Hulks DO have less then 5 HitDice, and that these rare Umber Hulks that are immune to Cloudkill's SLAY effect are labled as 'regualr'. This leads me to believe that it is due to a bug, or just bad implementation in the game. [img]smile.gif[/img] [ 11-21-2002, 12:05 PM: Message edited by: Alson ] |
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#18 |
Ironworks Moderator
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Last I recall, they are at least 6 HitDice. I am not an expert though, so I will wait for those well-versed in D&D lore to speak up and tell all.
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#19 |
Galvatron
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I just checked with Google - and according to the Monsters Manual, Umber Hulks have 8+8 Hit Dice.
Not that i know what it means, though... ![]() |
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#20 | |
Ironworks Moderator
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Quote:
Ergo, an Umber Hulk can have 16-72 Hp( 72 Hp sounds about right for the game's Umber Hulks), and should be immuned to Cloudkill's instant-kill effects. Why the Game Developers made them vulnerable to Cloudkill, I do not know. ADD] Just asked. For an Umber Hulk, they use d8 for their HitDice, so their HP ranges from 16-72 in PnP. I presume the game always uses the highest value, so 72 it is. [ 11-21-2002, 12:36 PM: Message edited by: Dundee Slaytern ] |
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