Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 11-15-2002, 01:05 AM   #11
The Cavalier
Manshoon
 

Join Date: November 4, 2002
Location: White Cloud, MI
Age: 40
Posts: 165
Zarr, I do the same thing you do! I figured I'd give it a go with scripts (the one's in the game, *I'm impressed, Dundee*), and it's working out ok. my ranged characters fire at oncoming enemies, and my fighters attack, but you don't get as much control as you do without scripts.
The Cavalier is offline   Reply With Quote
Old 11-15-2002, 02:50 AM   #12
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Ack! I forgot to mention something. You will need the Detectable Spell Patch for the Mage script to work properly. Thanks to it, your Mage can now see whether the enemy has certain spell effects like Greater Malison, Spell Deflection/Trap, Physical Mirror, etc... ...

I do not have a link now though. Anybody knows where you can get it?
Dundee Slaytern is offline   Reply With Quote
Old 11-15-2002, 06:50 AM   #13
DrakenKorin
The Magister
 

Join Date: July 26, 2001
Location: Eastsound, WA, USA
Age: 39
Posts: 120
The scripting's easy as hell, but I honestly don't see the point unless you're designing NPCs. No script ever is as useful as the average human brain.
DrakenKorin is offline   Reply With Quote
Old 11-15-2002, 07:15 AM   #14
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by DrakenKorin:
The scripting's easy as hell, but I honestly don't see the point unless you're designing NPCs. No script ever is as useful as the average human brain.
Yeah, that is true. However, sometimes you want to just let them do their own thing if the fight is managable by them on their own. There is something magical when what they do is done on their own, ala "Sims go to War".
Dundee Slaytern is offline   Reply With Quote
Old 11-15-2002, 07:19 AM   #15
DrakenKorin
The Magister
 

Join Date: July 26, 2001
Location: Eastsound, WA, USA
Age: 39
Posts: 120
And slaughter your entire party.
DrakenKorin is offline   Reply With Quote
Old 11-15-2002, 07:26 AM   #16
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by DrakenKorin:
And slaughter your entire party.
Pfft, [img]tongue.gif[/img] only if your script was whacked in the first place.
Dundee Slaytern is offline   Reply With Quote
Old 11-15-2002, 07:32 AM   #17
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Quote:
Originally posted by Dundee Slaytern:
If only I knew how to program a Project Image illusion though... ...
Dundee, check out Weimer's link.
IIRC, GB's scripts handle Projected Images.
They can be the only source of information you need. [img]smile.gif[/img]
__________________
In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"http://members.chello.nl/~j.vanthull/BG2SR/Home.htm\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells!
Alson is offline   Reply With Quote
Old 11-15-2002, 08:00 AM   #18
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
I create scripts for all my characters, too. I keep the scripts as simple as possible. In fact, they contain only fight blocks with a few improvements:
- If the character sees no enemies then he tries to approach the protagonist.
- The trap detecting character has a block "if (the air is clear) then detect traps - otherwise fight" in his script. This makes the trap detecting character a monster detecting character a bit: if the air is clear then he activates the "detect trap" icon. If the air smells then he activates the "fight" icon.
I use the scripts for "everyday work". About 85% of fights are done by AI only. If the fight is a bit complicated then I use AI and issue a few additional commands myself. About 10% of fights are done this way. If the fight is difficult then I switch AI off and control the characters myself.
__________________
My name is Demon\'s Last Day. Yes, the last one.
Radek is offline   Reply With Quote
Old 11-15-2002, 08:10 AM   #19
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
The "air is clean"?
The "air smells"?
Are we talking stationary, area-of-affect spells here, or just enemies who suffer from bad nutrition?
__________________
In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"http://members.chello.nl/~j.vanthull/BG2SR/Home.htm\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells!
Alson is offline   Reply With Quote
Old 11-15-2002, 08:14 AM   #20
The Cavalier
Manshoon
 

Join Date: November 4, 2002
Location: White Cloud, MI
Age: 40
Posts: 165
However, sometimes you want to just let them do their own thing if the fight is managable by them on their own. There is something magical when what they do is done on their own, ala "Sims go to War".


I must agree.
The Cavalier is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Help with Scripts!!! Sukodin Baldurs Gate II: Shadows of Amn & Throne of Bhaal 3 10-13-2003 01:14 PM
A.I Scripts? GideonRaine Baldurs Gate II Archives 1 11-22-2000 09:42 PM
scripts Dark Baldurs Gate II Archives 0 10-25-2000 11:20 PM
Scripts? Dark Baldurs Gate II Archives 0 10-24-2000 01:30 AM
Scripts... Ablecken Icewind Dale | Heart of Winter | Icewind Dale II Forum 0 09-12-2000 02:54 AM


All times are GMT -4. The time now is 01:23 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved