![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#11 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
Alright, now we're cooking.
![]() Shillelagh is already in DC, but not used...it's been there since like version .8 I think. Ill start looking at these and give some feedback. One of my goals is to fill out levels so that a decently high level character who is a cleric or druid can have enough options to have at least four or five different spells per level. Some of these spells may be too "free" in that they are too wide open, but that just means that it can be done in a different way, either by creating a restricted version or by using it out of combat through an event. ![]() |
![]() |
![]() |
![]() |
#12 |
Dungeon Master
![]() Join Date: July 3, 2009
Location: Miles off the paved road.
Age: 65
Posts: 94
|
![]()
I should have put Protection From Lightning in with the Specab spells.
What I meant by 'readable status spells' is that an event may be triggered if they are in effect, as with detecting traps or seeing invisible in FRUA. I'm working under the assumption that they'd be relatively easy to script. If not, they probably wouldn't be worth it. They should probably not be included in the 'standard' spells, but could offer interesting options for designers who want to use them.
__________________
Temperance is usually nothing more than a lack of motivation. |
![]() |
![]() |
![]() |
#13 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
I went through the list and read all of the descriptions in my PHB.
![]() While all of the spells are good suggestions, I've broken them down into three categories (so far) - ones I know can be done now (14), ones that might be able to be done (5), and ones that may be possible, but are not necessary for default DC (the rest). All of the status and specab spells fall into the last category. I think some or even most can be done now, but I mentally disqualified them (only from the default DC) if they required special circumstances - anything outside of combat or normal camping - to be used. I may not use all of the spells from the first two categories, I just know that they can be done and are generally what we're looking for. Now, my plans are too add some much needed spells to the default spells database, and then work on some supplemental spells, especially the status and specab type, and use them for tutorials that demonstrate the way that DC can be enhanced by spell (script)/event combo. ![]() |
![]() |
![]() |
![]() |
#14 | |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
|
![]()
Here is another interesting Greyhawk 1e spell:
Quote:
1. Vs. Undead - destruction or (saving throw) 2d8 damage 2. Vs. Negative Material Plane creatures* - 6d8 damage or (saving throw) 6d8 damage/2 3. Others - nothing! *Basically xeg-yi and maybe trillochs? Can we do this in DC with maybe similar kinds of lists? ![]()
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
|
![]() |
![]() |
![]() |
#15 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
This one doesn't make sense to use lists for, because it's asking for a creature type ~
if undead & if negative material plane, would be better options. ![]() Is "Henley’s Digit of Disruption" a common spell? |
![]() |
![]() |
![]() |
#16 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
|
![]()
No, it is a very, very rare spell
![]()
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
![]() |
![]() |
![]() |
#17 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]()
It seems doable enough, but I think I will leave it up to you for your design.
![]() ![]() |
![]() |
![]() |
![]() |
#18 |
Avatar
![]() ![]() ![]() ![]() Join Date: December 9, 2007
Posts: 594
|
![]()
Iron Skin was actually made up for the Krynn series of Gold Box games, it occurs in Dark Queen of Krynn for starters. I don't think it was a native Krynn campaign spell in 1E.
If you drop it you might, or might not, affect the combat balance of imported FRUA designs. Their combats were designed for a world where Iron Skin was available at spell level 5. |
![]() |
![]() |
![]() |
#19 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
|
![]()
Ha ha... Well, one by one, lots of things to do...
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
![]() |
![]() |
![]() |
#20 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]() Quote:
This is one of those things that will be up to the designer to make sure works to their liking. |
|
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
I need more spells. | lee1001 | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 14 | 09-26-2002 05:43 AM |
I'm looking for the list of spells in the "book of many spells" | Col. Forbin | Baldurs Gate II Archives | 7 | 02-04-2001 11:03 PM |
Spells | Jon Irenicus | Baldurs Gate II Archives | 0 | 11-27-2000 06:25 PM |
Spells, spells, spells... No Limits! | Jaxonite | Baldurs Gate II Archives | 0 | 11-09-2000 05:31 AM |
Spells, damned spells! | Dirk | Baldurs Gate & Tales of the Sword Coast | 1 | 06-08-2000 10:25 AM |