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#11 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I think it would be most helpful for Budzo, certainly.
![]() If this fix is made available for the two of us, should it be a release on SourceForge? Or maybe on the Official webssite? Or maybe just in the forums? |
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#12 |
Drow Warrior
![]() Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
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Well, good buddy -- first things
first. I will make a 0.9140031 engine and you will see if it is useful. Perhaps it has things you won't like. Perhaps it does not work ![]() |
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#13 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
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I will await the .9140031 version.
![]() I will not even think about what comes after testing it, until after testing it. ![]() |
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#14 |
Drow Warrior
![]() Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
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You can get it at
http://dianneandpaul.net/UAF/UAFWin_09140031.zip It has absolutely ZERO testing. I did not even try to execute it. |
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#15 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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If I visit the event that requires the 'execute GPDL script' first, and then try the **SHAZAM** event, everything works great for both.
If I do it the other way around, not so much. I cannot enter the cell that contains the event to call the talk.bin - I can only progress by hitting enter, and then everything in DC works again, including entering the cell, but he event does not fire. |
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#16 |
Drow Warrior
![]() Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
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The current release does not work either.
I think I fixed the current and 0.9140032. http://dianneandpaul.net/UAF/UAFWin_09140032.zip |
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#17 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Downloaded and will try it out shortly.
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#18 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Update - my limited test design, which contains only two events, one triggered by executing a GPDL script and the other being the talk.bin event, this engine seems to work fine.
The only weird thing, is that I am using DC at 800x600, but the engine is showing 768x600, but a screenshot reveals the whole image - 800x600. This didn't effect gameplay at all, and I don't know if it will do it for 640x480... |
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#19 |
Elite Waterdeep Guard
![]() Join Date: July 5, 2009
Location: Texas, USA
Age: 68
Posts: 38
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Hi,
I do not know if I was supposed to do this or not, but I went ahead and downloaded the engine provided by Paul Stevens and ran my module through it and everything seemed to work fine. For my own purposes this will help a great deal, so thank you very much. I will use the current engine to keep working on my module and the new one to test and to play. I am hoping to have this done soon and my daughter has expressed an interest in playing it, so this should this work great. I am not sure how this impacts our little contest, but will make a post in that thread. Thanks again. Budzo |
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#20 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I'm glad it works for you. Let us know if there is anything else that comes up using the talk.txt/bin feature.
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