02-05-2004, 05:12 AM | #11 |
Elite Waterdeep Guard
Join Date: January 20, 2004
Location: teh side Hatch
Age: 48
Posts: 28
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Hrm...so how many times have you all played with the same characters?
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02-05-2004, 07:21 AM | #12 |
Apophis
Join Date: July 10, 2001
Location: By a big blue lake, Canada
Age: 50
Posts: 4,628
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It's not a problem really. Get the roster editor from Rick's site and lower a skill back to 1, preferably a skill you never use. It's as simple as that. [img]smile.gif[/img] If you do want to keep leveling up that is.
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02-05-2004, 09:45 AM | #13 | |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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Quote:
I played a solo zenmaster one game, and I didn't have a challenging battle until somewhere in the desert in the Lost Sea area. It would be nice if the monsters adjusted to your level, although perhaps not quite so much as in Wizardry 8...
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02-05-2004, 11:46 AM | #14 |
Zhentarim Guard
Join Date: June 3, 2002
Location: 9th level of Hell...
Age: 36
Posts: 348
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Quite a few times and each time something different...I mostly use just one character, but each time they appear as maybe a Zenmaster, an Assassin, or even my favorite and proudest achievement a Boogre/Vampire Mage...
And I agree...monster difficulty adjustment should be in the game... [ 02-05-2004, 11:47 AM: Message edited by: So So ]
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02-05-2004, 01:25 PM | #15 |
Red Dragon
Join Date: January 23, 2003
Location: Denmark
Age: 45
Posts: 1,577
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Stackman uses the same party every time.
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02-06-2004, 03:38 AM | #16 |
Red Dragon
Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
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We must specify what are the same characters.
If the same characters are characters of the same race and starting role, then my character is always the same - an elf mage. If the same characters are characters that have already played the game, then my character is never the same - veterans are sitting in the inn and holding the new hero's equipment.
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02-09-2004, 12:57 AM | #17 |
The Dreadnoks
Join Date: September 27, 2001
Location: Orlando, FL
Age: 61
Posts: 3,608
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Wow, I saw this post not long ago and had to re-think it, and now it's full blown.
From the top, the higher your skill level, and the combination of all increased abilities that would use that same skill. The greater overall you become in that skill. In a nutshell, the original Felix had a sword skill of 14, STR, DEX, AGI of 24, and two well enhanced weapons, could deal into 500 points of damage in a single Mele action.(Key, he always hit) Okay, there are only three critters that can take that kind of damage (other than the two that can only be struck with the Mavin), so he mainly ran around unarmed, and could still do 200+ points, Kung Fu skill was aslo 14. The more recent Felix only achieved sword of 8, and only does just over 200 points if he hits with both weapons, and these are enhanced like the others.(Key, does not always hit) His Kung Fu (9) is around 115 points with both a punch, and kick. Abilities maxxed at 24. Hope that clarifies. Now to assist in the keeping a trait open. If you really plan to continue to run the same critter more than once, leave something at 1 like dagger, or bow. The original Felix had to crash out at level 128 Assassin (2nd time Assassin) 165 Assassin (1st time) with 44 levels of Zenmaster in the middle. Add another 120 levels for his basic through all class levels for over 400 total levels of W&W. As well documented above, the game will not continue after level up, until all points have been distributed. The editor might come in handy for that.
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02-09-2004, 09:04 AM | #18 |
Zhentarim Guard
Join Date: June 3, 2002
Location: 9th level of Hell...
Age: 36
Posts: 348
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Yes, there is that one most annoying aspect of this game...it will refuse to continue with the lvl up until all points have been distributed...
[ 02-09-2004, 09:05 AM: Message edited by: So So ]
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