10-09-2002, 12:22 AM | #11 |
Thoth - Egyptian God of Wisdom
Join Date: March 1, 2001
Location: NC
Age: 38
Posts: 2,890
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Alright, here is what I did. Firstly, I lowered the difficulty level from Core Rules to Easy; if I want to get any farther than chapter 1, this is the only way. I've also reduced my party by 2 members.
My party: Ingha Drow Monk of the Dark Moon Lawful Evil Major skills: Concentration, Hide, and Move Silently Major feats: Blind-fight, Dash, Discipline, Dodge, Great Fortitude, Improved Critical, Improved Initiative, Iron Will, Lightning Reflexes, Strong Back Relation: No relation to Aevyk and Uldwar, a completely different house, he is sort of an envoy of the Drow, leader Aevyk Drow Demarch of Mask Neutral Evil Major skills: Concentration and Spellcraft Minor skills: Hide and Move Silently Major Feats: Combat Casting, Courteous Magocracy, Discipline, Extra Turning x3, Heretic's Bane, Improved Turning, Spell Penetration x2 Relation: She is the sister of Uldwar, relatively good fighter, she is usually the one to demand payment, also had a cool convo with the weeping woman.. Spell repertoire: Minor Healing x2, Bane, Moderate Healing, Hold Person Bonus spells: Sleep and Blur Uldwar Drow Evoker Lawful Evil Major skills: Alchemy, Concentration, Knowledge (Arcana), and Spellcraft Major feats: Aegis of Rime, Aqua Mortis, Combat Casting, Scion of Storms, Spell Focus Evocation x2, Spell Penetration x2, Subvocal Casting Relation: Brother of Aevyk, base arcane magic, intense evocation spells Spell repertoire: Aganazzar's Scorcher x3, Burning Hands x2, Ice Dagger, Magic Missle, Chill Touch Before you say anything, don't go lecturing me on the x2 level penalty, because I'm aware of that. So far, I have been extremely successful, also considering this is easy now.. |
10-09-2002, 05:52 AM | #12 |
Manshoon
Join Date: October 11, 2001
Location: The Shire
Age: 46
Posts: 180
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well my cents:
my party: Eowen, lawful evil, thiefling, figher(4 levels thief) (spokesman) Gothmog, neural good, half orc barbarian Dain II Ironfoot, lawful neutral, fighter dswarf Meriadoc Brandybuck, chaotic good, ghostwise rogue Galadriel, chaotic good, human battleguard Gandalf the Grey, lawful good, human wizard and even i die uncountable times ... 1st only one fighter - that can be troublesome ... u maybe don't lack on offensive powers - u lack on tanks (hp) u will meet opponents dealing massive damage 2nd use magical device is far less powerful than in neverwinter it looks like that it only helps using wands ... 3rd the extra turning feats arn't that useable u don't meet real undead hordes ...
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10-09-2002, 11:41 AM | #13 |
Galvatron
Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
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Well, I found extra turning was real handy in Kuldahar, and even in the Fell Woods. Improved Turning, however, I consider a waste; the extra two hit dice is worth very little.
And I'm puzzled why Nanobyte wants those short parties first time through. But to each his or her own. |
10-09-2002, 04:04 PM | #14 |
Thoth - Egyptian God of Wisdom
Join Date: March 1, 2001
Location: NC
Age: 38
Posts: 2,890
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It's just a thing I have for 6-person parties, can't really stand em. I'll take 5, but 6 is too many. Besides, I've lowered the difficulty from Core Rules to Easy, so I should manage my way through the game with ease. Besides, someone, Ishanda I think, said they made it through with just a monk. Don't worry, be happy
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10-09-2002, 04:10 PM | #15 |
Galvatron
Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
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Mmmm...well, when I looked at the "easy" setting, it said combat was normal, but wizards would automatically write spells to their books without needing a spellcraft check. Possibly you want "very easy", where monsters do half damage.
Anyway, good luck with whatever group you end up using. |
10-09-2002, 11:28 PM | #16 |
Thoth - Egyptian God of Wisdom
Join Date: March 1, 2001
Location: NC
Age: 38
Posts: 2,890
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Ok, Ok. I went to Sorcerer's Place and checked on the quest list, and I've decided that evil is not the way I want to go. So now I REALLY need some input.
This is the sketch of my party Will improve as I decide on specifics Again, no particular order: [img]graemlins/starhappy.gif[/img] Female Aasimar Silverstar of Selune Neutral Good Major skills: Concentration and Spellcraft Minor skills: Diplomacy Major feats: Combat Casting, Courteous Magocracy, Discipline, Exotic Weapon Bastard Sword x2, Expertise, Extra Turning x2, Heretic's Bane, Spell Penetration x2 Final stats: 13(+1) STR, 14(+2) DEX, 15(+2) CON, 12(+1) INT, 1+4) WIS, 14(+2) CHA [img]graemlins/shooter04.gif[/img] Male Strongheart Halfling Fighter Lawful Neutral Major skills: Search Minor skills: Concentration x4 Major feats: Cleave x2, Martial Weapon Large Sword x2, Maximized Attack, Power Attack, Simple Weapon Short Blade x2, Strong Back, Stunning Attack, Weapon Finesse Final stats: 16(+3) STR, 17(+3) DEX, 15(+2) CON, 12(+1) INT, 13(+1) WIS, 10(0) CHA [img]graemlins/petard.gif[/img] Female Human Rogue Chaotic Good Major skills: Bluff, Diplomacy, Disable Device, Hide, Intimidate, Move Silently, Open Lock, Pick Pocket, Search and Use Magic Device Major feats: Arterial Strike, Blind-Fight, Crippling Strike, Dirty Fighting, Dodge, Hamstring, Improved Evasion, Improved Initiative, Lightning Reflexes, Luck of Heroes, Mercantile Background, Slippery Mind Final stats: 13(+1) STR, 1+4) DEX, 14(+1) CON, 15(+2) INT, 10(0) WIS, 13(+1) CHA [img]graemlins/angelwings.gif[/img] Male Gold Dwarf Paladin of Helm Lawful Good Major skills: Diplomacy Minor skills: Concentration and Spellcraft Major feats: Discipline, Extra Smiting x2, Great Fortitude, Heretic's Bane, Heroic Inspiration, Iron Will, Martial Weapon Axe, Weapon Finesse Final stats: 14(+2) STR, 12(+1) DEX, 15(+2) CON, 10(0) INT, 15(+2) WIS, 17(+3) CHA [img]graemlins/kittynow.gif[/img] Female Wild Elf Druid True Neutral Major skills: Animal Empathy, Spellcraft and Wilderness Lore Minor skills: Concentration Major feats: Combat Casting, Dash, Extra Wild Shape x2, Forester, Lightning Reflexes, Spell Focus Transmutation x2, Wild Shape Boring Beetle, Wild Shape Panther, Wild Shape Shambling Mound Final stats: 13(+1) STR, 16(+3) DEX, 17(+3) CON, 11(0) INT, 1+4) WIS, -1) CHA [img]graemlins/evillaughter2.gif[/img] Male Drow (Only) Evoker Lawful Evil Major skills: Alchemy, Concentration, Knowledge (Arcana) and Spellcraft Minor skills: Bluff, Diplomacy and Intimidate Major feats: Aegis of Rime, Aqua Mortis, Combat Casting, Scion of Storms, Spell Focus Evocation x2, Spell Penetration x2, Subvocal Casting Final Stats: 12(+1) STR, 16(+3) DEX, 15(+2) CON, 1+4) INT, 17(+3) WIS, -1) CHA [ 10-13-2002, 04:40 AM: Message edited by: Nanobyte ] |
10-10-2002, 12:05 PM | #17 |
Galvatron
Join Date: December 11, 2001
Location: Plateau of Leng
Age: 46
Posts: 2,190
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That setup looks pretty good. Why not give it a try? Do keep in mind that your Evoker won't be able to learn any of the Powerword spells, as they all belong to the Conjuration school. Monster Summoning is out, too, as well as all the charm-related spells.
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10-10-2002, 07:21 PM | #18 |
Thoth - Egyptian God of Wisdom
Join Date: March 1, 2001
Location: NC
Age: 38
Posts: 2,890
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Conjuration is a big thing with druids. Besides, some of the best spells are evocation spells (i.e. fireball, melf's minute meteors) Also, any school can learn the Symbol spells, and if I'm not mistaken those are better than the Powerword spells.
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10-10-2002, 08:25 PM | #19 | |
Thoth - Egyptian God of Wisdom
Join Date: March 1, 2001
Location: NC
Age: 38
Posts: 2,890
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Quote:
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10-10-2002, 10:31 PM | #20 |
Zhentarim Guard
Join Date: April 15, 2002
Location: OZ!
Age: 48
Posts: 332
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Considering that most of your parties fail, maybe you should consider changing tactics?
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