12-03-2004, 10:25 PM | #11 |
Dungeon Master
Join Date: November 28, 2004
Location: zimbabwe
Age: 34
Posts: 60
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hmm... i never considered the races... the fighter is a male gourk and the wizard is female human.
and what do you mean by "vanilla Wizard and Warrior" aleph? oh, and i checked my manual and i meant warrior not righter but im a simple man, to me its exactly the same and it should be the same. and no the warrior dosent suck, i have a party of 1 warrior, 1 wizard, 1 priest and 1 rogue (thats the order that i placed them in because of hp, ac and str) and so far hes more that id ever need |
12-03-2004, 11:42 PM | #12 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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Sorry, jsalsb. THAC-0 comes from D&D terminology, and it's short for "To-Hit, Armor Class - 0" (zero). Basically, it's a measure of what roll you'd need to hit an AC of zero. Fighters have lower rolls than wizards do, and that's where you'd see a different based on class. However, at sufficiently high levels, both fighters and mages will find themselves needing a 2 (on a 20-sided die) to hit AC 0. A 1, in D&D terms, always means that something... interesting... is about to happen
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12-03-2004, 11:45 PM | #13 | |
Red Wizard of Thay
Join Date: January 7, 2001
Location: Honolulu, Hawai'i
Age: 41
Posts: 837
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Quote:
Nevermind, I'll actually read what people say now instead of assuming things [img]graemlins/hehe.gif[/img] |
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12-03-2004, 11:56 PM | #14 |
Dungeon Master
Join Date: November 28, 2004
Location: zimbabwe
Age: 34
Posts: 60
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lol, its ok, dont worry... it is a wierd expression though [img]tongue.gif[/img]
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12-04-2004, 07:56 AM | #15 | |
Elminster
Join Date: March 5, 2001
Location: Montreal, Quebec, Canada
Age: 57
Posts: 428
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Quote:
What I can't remember, an is more germane to our subject, is did you get multiple hits per round in AD&D - back in the classic 3-book era that is; I'm sure they eventually came up with rules for everything and anything.
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Jon<br />---<br /> [img]\"http://www.ksdpp.mcgill.ca/js/jon-avatar-me-iw-tr.gif\" alt=\" - \" /><br />\"When the world is running down, you make the best of what\'s still around.\" |
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12-05-2004, 12:38 AM | #16 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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Boy... I've got an old basic rules book around here somewhere, but I don't remember if they got into multiple attacks. I know that in second edition they did... fighter types went from one attack per round to three per two rounds, and then two a round. Mages stayed at a weasely one per forever...
And "vanilla" is a term also used in programming. A "vanilla" program is one that is in its original format, and has never been modified. Its counterpart is a custom program...
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*B* Save Early, Save Often Save Before, Save After Two-Star General, Spelling Soldiers -+-+-+ Give 'em a hug one more time. It might be the last. |
12-05-2004, 11:32 AM | #17 |
Elminster
Join Date: March 5, 2001
Location: Montreal, Quebec, Canada
Age: 57
Posts: 428
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has Radek, or someone, done a breakdown of what classes at what levele improve their hit/round ratio?
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Jon<br />---<br /> [img]\"http://www.ksdpp.mcgill.ca/js/jon-avatar-me-iw-tr.gif\" alt=\" - \" /><br />\"When the world is running down, you make the best of what\'s still around.\" |
12-05-2004, 12:33 PM | #18 |
Dungeon Master
Join Date: November 28, 2004
Location: zimbabwe
Age: 34
Posts: 60
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arent we all playing vanilla wizards & warriors then? (exept those who patched)
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12-05-2004, 01:26 PM | #19 |
Elminster
Join Date: March 5, 2001
Location: Montreal, Quebec, Canada
Age: 57
Posts: 428
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well, vanilla with a cherry on top [img]smile.gif[/img]
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Jon<br />---<br /> [img]\"http://www.ksdpp.mcgill.ca/js/jon-avatar-me-iw-tr.gif\" alt=\" - \" /><br />\"When the world is running down, you make the best of what\'s still around.\" |
12-05-2004, 01:50 PM | #20 |
Dungeon Master
Join Date: November 28, 2004
Location: zimbabwe
Age: 34
Posts: 60
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lolz
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