11-30-2004, 07:54 AM | #11 |
Red Dragon
Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
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1. You will find more difficult locks. Don't worry
2. Some chests are bonified with a small amount of XP. These chests contain something improtant for the game or for some quest. You are getting XP for successful opening the chest, not for disarming the trap.
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11-30-2004, 02:16 PM | #12 |
Dungeon Master
Join Date: November 28, 2004
Location: zimbabwe
Age: 34
Posts: 60
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thats why my rogue always carries a level 5 lockpick, just in case
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11-30-2004, 02:17 PM | #13 |
The Magister
Join Date: July 19, 2004
Location: israel
Age: 35
Posts: 138
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i posted a new post but i think some one deleted it. mabey it was a bad post but i will want to know why so i wont post any thing like this again.
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12-02-2004, 12:01 AM | #14 |
40th Level Warrior
Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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Dragon, there will be one lock coming up that will be tricky. It's difficult with level 12 lockpick skills, IIRC...
Unfortunately, it's the only one. I suspect the designers had to balance the need to make chests more secure as the game went on with the possibility that the party wouldn't have anyone with decent lockpicking skills... Forgot to mention... with respect to your missing post, it may yet be there. Sometimes you need to refresh your browser display to see recent posts. Is your post still there? For the record, posts generally don't get deleted around here unless they're really mean and nasty. And when they do, the poster often gets deleted as well... banned, that is. Banned for either a while (to cool down) or forever. That being said, I can't think of someone who's gotten banned in this forum. General Discussion or Current Events, yeah, but they sometimes get quite animated. [img]smile.gif[/img] If you have questions, send a PM to Wyvern. If anyone would have deleted anything, it would have been her. [ 12-02-2004, 12:04 AM: Message edited by: Bungleau ]
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12-02-2004, 12:26 AM | #15 | |
Red Wizard of Thay
Join Date: January 7, 2001
Location: Honolulu, Hawai'i
Age: 41
Posts: 837
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Quote:
Both are 5 stars and tricky even with Lvl 14 Traps & Locks. Best thing seems to have a caster with Lvl 16 Sorcery cast Disarm Trap on them, IMO. |
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12-02-2004, 04:53 AM | #16 |
Red Dragon
Join Date: January 23, 2003
Location: Denmark
Age: 45
Posts: 1,577
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@Dragon2005
If your missing post was something along the lines of: "...I have reached my 50th post, etc.", I did see it. Such posts are generally considered spam, and I saw that Wyvern made a reply that she was going to delete the post once you had had time to see her reply. Apparently you did not reach that. ... As for the locks I have always had a rogue who specializes in lockpicking, but for a solo party I generally believe that the disarm trap spell is very useful (and overlooked). [ 12-02-2004, 04:56 AM: Message edited by: bsftcs ]
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12-02-2004, 06:39 AM | #17 |
The Magister
Join Date: July 19, 2004
Location: israel
Age: 35
Posts: 138
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what spell is the unlock.
it is not the sun or the spiret for sure. |
12-02-2004, 07:33 AM | #18 | |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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Quote:
Lv 3 PRY can open some chests and locks Lv 5 DISARM TRAP will open more difficult chests and locks Wyv |
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12-02-2004, 07:40 AM | #19 | |
Ironworks Moderator
Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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Quote:
Wyv |
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12-02-2004, 11:48 AM | #20 | |
Red Wizard of Thay
Join Date: January 7, 2001
Location: Honolulu, Hawai'i
Age: 41
Posts: 837
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Quote:
The difference: Pry always sets off the trap, whether the chest opens or not. Disarm Trap sets it off only upon failure. Also note: Neither of these will ever jam a lock ... |
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