11-04-2002, 09:03 AM | #11 |
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Join Date: March 1, 2001
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With the clockwork chamber- I never saw any switches so I walked my cleric around to avoid the worst of the blasts.
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"Don't take life for granted." Animal (may he rest in peace) |
11-04-2002, 09:08 AM | #12 |
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Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
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The next time I get there, I will take a screenshot of the switch...
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11-04-2002, 09:44 AM | #13 |
Dungeon Master
Join Date: October 19, 2002
Location: Hell (cool movie)
Age: 49
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Back to Chamber 3... What I noticed was that when those twin crystal monks would teleport back to their panels (the pink ones, right?) a blue panel would move -- like it got de-pressed or something, and that's the panel I would head for to get the protection from electricity effect. The icons were meaningless to me, and as far as I could tell, the one that looks like it gives you protection from electricity didn't always do that.
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11-05-2002, 01:56 PM | #14 |
Dungeon Master
Join Date: October 5, 2002
Location: Flat Rock, Indiana
Age: 46
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Madrigal Five , I believe you are correct. Walking across the icon on the floor that moves seems to be the key to gaining protection from lightning, no matter what it happens to look like.
~He dug up her body and built a cage with her bones. Excitable boy they all said.
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11-14-2002, 10:59 AM | #15 |
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Now that makes sense with what seemed to happen in my game too! [img]smile.gif[/img]
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"Don't take life for granted." Animal (may he rest in peace) |
11-15-2002, 11:48 PM | #16 |
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Join Date: October 11, 2002
Location: Maryland
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All i did for the clockwork chamber was use my monk. has improved evasion, so the explosions were no prob for me. Same with sand chamber. Somewhat the same for Immolation chamber.
Minor spoilers - - - - - - - - - - - - The key to the battle room is your druid. If youre druid has shambling mound feat, then this is no prob once u figure out what 2 do. |
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