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#151 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
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Checking on that scripting now... Will correct.
I wonder how it would deal with multiclasses? Will it choose the higher of the classes? Hmmmm |
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#152 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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In my opinion it should take the higher of the classes as that would be your primary class.
The strange thing was in StigTC's case (the one I witnessed) was that the fighter class was not his first class or his higher class IIRC.
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#153 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
|
Yeah, thats what I thought too. I just worked on the scripts, and if you are one of the classes not set, it will default to a new one, which gives you something everyone can wear.
If this happens again, please post your class (all of them) along with the levels in each, and tell me what item you got from the drow dude. [img]smile.gif[/img] |
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#154 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Will do I will try and take a few of my guys for a run down there tonight.
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#155 |
Avatar
![]() ![]() ![]() ![]() Join Date: September 15, 2002
Location: Denmark
Age: 44
Posts: 513
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Figured I'd report another bug while I was at it.
Skullport Southquarters. The ogres imprisoned where you enter sometimes has one of them break out by mysterious ways. The problem with this is that said ogres are invincible and cannot be killed by any means. I think it's the ogre berserker that gets out every time, but I'm not sure about that.
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One fine day in the middle of the night, two dead boys got up to fight, <br />Back to back they faced each other, drew their swords and shot each other. <br />The deaf policeman heard the noise, and came and shot those two dead boys. <br />If you don\'t believe this joke is true, ask the blind man, he saw it too! |
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#156 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Must be the 1.64 patch. It has messed up a few things like that.
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#157 |
Zhentarim Guard
![]() Join Date: January 25, 2004
Location: San Diego
Age: 53
Posts: 345
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The ogers were invincible back in the local vault version. I had mentioned in a post but not in the bug reporting post as I should have. The doberman is buggy also, if you attack him, everything becomes your enemy, and he is invincible as well.
Now reporting a bug in the correct location... The tower sheild you get from tthe frost giant king on level 4 looks all cool and black void like in the inventory, however when you equip it, you are suddenly wearing a bag on your arm. Now a bag +4 would be cool, but the gnome who runs the small store on level 5 just laughed at me when I tried to sell it [img]smile.gif[/img] [ 10-25-2004, 11:53 PM: Message edited by: Teri-sha Illistyn ]
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The voices in my head dont talk to me anymore... Now they Instant Message me |
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#158 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Hmmm Im sure the doberman bug was fixed a while ago. Also unless Z has changed the loot for the Frost Giant recently he should only drop a great sword and the key to level 5.
I will try and reproduce both of them tonight. Thanks for the bug report!
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#159 |
Avatar
![]() ![]() ![]() ![]() Join Date: September 15, 2002
Location: Denmark
Age: 44
Posts: 513
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Z has changed the loot for the frost giant king.
The frost giant king now drops: 1 greatsword of frost. 1 shield. (Teri is right about the graphics for it being bugged) 1 key. The frost giant queen drops: 1 belt of frostgiant strength (+4). 1 key. So looks like the king got lucky and found himself a nice "little" lady. [img]smile.gif[/img] It's good to be the king, what else can I say. ![]()
__________________
One fine day in the middle of the night, two dead boys got up to fight, <br />Back to back they faced each other, drew their swords and shot each other. <br />The deaf policeman heard the noise, and came and shot those two dead boys. <br />If you don\'t believe this joke is true, ask the blind man, he saw it too! |
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#160 |
Avatar
![]() ![]() ![]() ![]() Join Date: September 15, 2002
Location: Denmark
Age: 44
Posts: 513
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Not sure if this is a mistake or just the way it's supposed to be.
There's a helmet called the Helm of Cold (I think that's the exact name), that has 100% damage vulnerability cold. (Making you take twice the damage from cold) Wouldn't a helmet of cold actually make you resistant to cold, or is it just me that has a mind working in that way? [ 10-27-2004, 03:32 PM: Message edited by: StigTC ]
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One fine day in the middle of the night, two dead boys got up to fight, <br />Back to back they faced each other, drew their swords and shot each other. <br />The deaf policeman heard the noise, and came and shot those two dead boys. <br />If you don\'t believe this joke is true, ask the blind man, he saw it too! |
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