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Old 04-23-2002, 10:56 AM   #101
Gothmog, Lord of Balrogs
Elminster
 

Join Date: March 23, 2002
Location: Lynchburg, Virginia
Age: 40
Posts: 460
in my continual hatred of stupid powergaming non-roleplaying scum, here is:

The Helm of the Powergamer

*CURSED*
AC bonus: +2
Saving throw bonus: +1
Increases the wearers primary statistic to 18.
Decreases all other statistics to 3.
These stat changes cannot be overriden or changed, period.
This item cannot be removed, even by a remove curse spell.
The wearer's alignment will change to Chaotic Evil and reputation will drop to 0. All party members will leave, but the wearer will be able to create any item or any amount of gold at will.

If at any time the wearer donates gold to any temple or beggar, he or she will die.

stupid powergamers.

Or, the:

Sword of Impaling

[some background info, just make it up]

Combat abilities:
This sword is unaffected by stoneskin, mirror image, or any other physical protection.
Thac0: +8 (counts as a +4 weapon to hit)
Damage: 1d6+10
Speed Factor: 0
Damage Type: Piercing
Weapon Type: Short Sword
One-handed
Not usable by:
Mage
Cleric
Druid

[ 04-24-2002, 10:35 AM: Message edited by: Gothmog, Lord of Balrogs ]
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Old 04-30-2002, 12:21 PM   #102
robo donkey
Manshoon
 

Join Date: January 18, 2002
Location: North Yorkshire, England
Age: 38
Posts: 180
I'm sorry, i'm getting impatient. WHEN IS THE MOD COMING ?!?!?
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Old 04-30-2002, 02:25 PM   #103
Big Daddy
Elite Waterdeep Guard
 

Join Date: April 27, 2002
Location: Belgium
Age: 39
Posts: 25
Can you make a buckler +3

Immune to leveldrain and fear
-1 Dexterxy
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Old 04-30-2002, 05:07 PM   #104
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
HAHAHAHAAAA! Absolutely nothing to do with Jalerho, or even a store at all, but hey, it's a fun idea. MOD change to allow Cromwell to forge this item, using the Symbol of Amaunator, 10 Sunstone Gems, and any Buckler+1.

Holy Buckler of Amaunator
Casts Sunray and False Dawn, each once per day
Casts Sol's Searing Orb, 3 times per day
AC bonus: 3

Also, here's something that Jalerho might be interested in:
Arrows of Sloth
THAC0: +1 bonus (Strikes as a +3 weapon)
Each hit has a 25% chance of casting Slow on the target (no Save)
Equipped Abilities: Movement rate is slowed by 5
Attacks per round: -1 penalty
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Old 05-02-2002, 07:47 AM   #105
tom the strong wizzard
Manshoon
 

Join Date: December 15, 2001
Location: Holland
Age: 37
Posts: 226
make a ring of hell power!!!!!!

magic resistance +200
resist all +50
give +2 extra spell from 1st till 9th
used by:mages

plzzzzzzzzz hahahhahaa lol [img]graemlins/jamesbond.gif[/img]
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Old 05-02-2002, 06:13 PM   #106
Daniel
Symbol of Cyric
 

Join Date: January 24, 2002
Location: England
Age: 42
Posts: 1,203
Here's an Item I attempted to make for BG1 before my computer died on me.

Scrying Orb

Scrying orbs are eagerly sought by many of the adventuring trade especially mages, they are crystal balls that allow the user to see great distances be it foreign lands or the insides of an enemy fortress.

Statistics

Once a day the user may use the orb to cast clairvoyance

(I suppose In BG2 it could be used to cast many of the other divination spells such as wizards eye)
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Old 05-03-2002, 12:58 AM   #107
Dakkon Darkblade
The Magister
 

Join Date: March 1, 2002
Location: Pinellas Park, FL
Posts: 105
Let me first say I'm surprised to see this post up at the first page again... seems it wasn't forgotten so quickly.

Anyway, I like that idea for the Scrying Orb, by the way. I did make the skullcap of wizardy which I forgot to mention, and the circlet of faith I believe it was called. A mistake on my part screwed up my dialog.tlk file though... not to mention a lot of stuff going on in my personal life that I'd rather not talk about here, since well, it's personal.

Because of losing the dialog.tlk file I lost all the dialogue for Jalerho... and I also realized I would need more people anyway, sort of like other mods, to make sure grammar, punctuation, and all syntax is correct... as well as there being no bugs or conflicts with the game or any other mods.

What I'm getting at is that the magic shop is being put on hold for a little while. How long you ask? Possibly indefinitely until I get some things in order... but there are others who were making mods too, so that's all right. I'm sorry guys... I've kept some of the pages on this, so when I get things in order I might be able to continue... but as of late I've had no urge to even play BG2 or much of else because of what I mentioned. I've been semi-active in the forum lately, trying to invoke some interest... but it isn't working well... I'll post more if there is more to tell later.
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Old 05-03-2002, 09:05 AM   #108
Daniel_M
Elminster
 

Join Date: October 17, 2001
Location: London, England
Age: 42
Posts: 480
Ok check this item i made not so long ago.

Dagger:

Hilden's Doom +3
Thaco: +3
Damage: 2d9+3
Speed factor: 1
Weight: 4
Proficiency type: Dagger
Bonuses:
15% chance weilder will be healed 100% health after every hit
30% chance target will be held after every hit, no save
15% chance of level drain on target
Penalties:
15% chance target will be healed 50% health after every hit

Story:
Hilden was a sucsessful asassin who lived in neverwinter forest. One day he came upon a powerful enchanter who said he could make him a dagger if he would bring him a live shadow for a component. He did so but when he got back the enchanter turned on him and attacked him with the finished dagger. Hilden managed to get away when he was mysteriously healed, and he snuck back and took the dagger.
He lived as an asassin for a while, but his downfall came when fie tried to kill the king's prophet: Once again the dagger healed it's target, but this time Hilden didn't get away. He was killed, and the dagger was lost. How it came into your (the PC's) hands is a mystery.
It is said that the enchanter found Hilden's body and trapped his soul in a stone, and that if you find the stone you can re-uninte it with the dagger to provide a powerful asassin's weapon.

Can be upgraded by Cespmar/Cromwell: If you have the ring of lockpicks, potion of master theivery and a potion of extra healing and another item called Hiden's Soul Stone

Hilden's Doom +4
Thaco: +4
Damage: 2d11+4, 1d8 fire damage
Speed factor: 0
Weight: 4
Proficiency type: Dagger
Bonuses:
15% chance weilder will be healed 100% health after every hit
30% chance target will be held after every hit, no save
15% chance of level drain on target
+25 hide in shadows
+25 set traps
+25 pick pockets
+25 detect traps
+25 open locks
Poison weapon once per day
Penalties:
15% chance target will be healed 50% health after every hit

Usable by: Theif, all kits

[ 05-03-2002, 09:07 AM: Message edited by: Daniel_M ]
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Old 05-06-2002, 12:50 PM   #109
daan
Silver Dragon
 

Join Date: August 25, 2001
Location: -
Age: 40
Posts: 1,644
BUMP
(cant leave these nice items in the back of the room )
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Old 05-06-2002, 01:09 PM   #110
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
Will this be a WeiDU mod?
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In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"http://members.chello.nl/~j.vanthull/BG2SR/Home.htm\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells!
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