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#91 | |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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![]() So no need to worry for my wife... ![]()
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#92 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Ha ha... Well, if your wife also has a low pigment level, that is good for her as well (both men AND women with low pigment levels are respected and held in awe here
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#93 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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Oh... I should not take her with me, then...
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#94 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
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Age: 47
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Ha ha...
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#95 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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To pull the thread back in it's original direction...at least for a post...I'll let you know what I'm doing with the City.
![]() I'm currently working on a lot of Official DC stuff (mini-mods/bug-busting, help documents and beta-testing the Official design), but on breaks I've been messing around in the City. I'm converting all of the walls I'm using to the hyper wall format, because that will allow the most leeway for use of overlays. I'm also working on zone art so that the area map looks cooler. ![]() Starting today, I will be adding some new events and some new NPCs. I've also been at work on expanding the item database. I think I'm getting close to the 400 item mark. ![]() I realize that I'm probably the only one still actually working on this thing, but that's okay. ![]() ![]() |
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#96 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
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I have worked a little bit on the City (e.g. tried to make a nice transition between the city center and my section) and will continue probably in two weeks
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#97 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I've been working on adding in some of your walls/overlays to the City Center. I may be modding some of them (like the signs).
I'm maybe going to do some on it today, though, I've had this "new" idea that I've been kicking around for like 20 years for a PnP setting. It's 1e based, so I can use some of the database stuff I've been working on. I'll be able to use small pictres for NPCs for both, so it's all good. ![]() ![]() ![]() |
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#98 |
Symbol of Cyric
![]() Join Date: March 20, 2006
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Feel free to do so. One quite simple thing (that is yet effectful) is to mark all black lines (e.g. with a magic wand tool) and change them to a dark colour of the same hue and saturation which the wall has. This removes the "comic"-look and makes the walls more similar to walls from other designers.
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#99 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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That's a good technique, I will give it a try.
I've getting ready to add in my first quest. ![]() ![]() |
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#100 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I am merrily working away on the City Center for Erraxy.
![]() I"ve calculated that I'm going to need at least 150 portraits. I've got my work cut out for me. Dinonykos walls have been modded to fit in better with my style and I plan to use some to replace what I've currently been using. I hope that 96 wall slots is enough. ![]() |
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