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#91 | |
Apophis
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[ 01-21-2005, 12:03 PM: Message edited by: Illumina Drathiran'ar ]
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http://cavestory.org PLAY THIS GAME. Seriously. http://xkcd.com/386/ http://www.xkcd.com/406/ My heart is like my coffee. Black, bitter, icy, and with a straw. |
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#92 |
Emerald Dragon
![]() Join Date: December 10, 2003
Location: UK
Age: 41
Posts: 961
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You don't listen to me so why should I listen to you?
I did not say that evil char's where unable to love, and so on Your just looking to try and poke hole's in the basic stucture I constructed. Look at what I've posted, alignments should not be used to drag you down a route you don't want to go, but they do suggest certain things about each charactor.. Evil charactor's are out for themselves, this is why they are evil their prime motivation is the self.. Now, this does not rule out an evil charactor from falling in love, saving innocent lives and so on, because these actions and diffrences are what make it your charactor.. Realy, if picking your alignment made all the choices for you, what fun would that be? I could say this a thousand times and somone would still say "but your wrong", and to them I say I don't give a flying ferret.
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#93 | |||
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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The ideal of netiquette tells us that if you disagree with someone, you should argue their points rather than their motives, or that particular person; and that if you can't do that, you should refrain from posting. And now we've both had our fair share of breaking that ideal, let's get this discussion back on track shall we? |
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#94 | ||
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
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#95 |
Silver Dragon
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Location: Mundania
Age: 44
Posts: 1,634
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Another way to go around Alignment is to have other characters do stuff occassionally, du to their alignment.
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<b>Founder of the NPC Defender Force</b>, <b>Affiliate of the Pro-Mazzy Society</b><br />\"I hate to admit it but you\'ve earned my respect.\"--Shar-Teel (Thanks for this Illumina Drathiran\'ar)<br /> [img]\"http://userpic.livejournal.com/14048184/35120\" alt=\" - \" /> |
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#96 |
Registered Member
Iron Throne Cult
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Since we're having a discussion about alignments, here are a couple of examples from the PnP days that give good examples of how someone could do something seemingly outside their alignment. Both examples center on paladins, who are by definition, Lawful Good.
1) In the AD&D comic series, one of the primary characters was a paladin. But he had a serious character flaw. He was an alcoholic. He upheld the ideals of good and law on a daily basis, but he would get roaring drunk every night. While that may not specifically violate the Lawful Good alignment, it certainly is not the type of behavior the commoners expect to see from a paladin. In the comics, he did suffer because of his affliction. In Issue#1, he was fighting an evil wizard (or fighter/wizard) and got hit with a Rod of Wilting - which permanently reduced his Strength to 3! He eventually got some Guantlets of Ogre Power and - much later in the series - finally managed to redeem himself and regain his natural strength. In game terms, the losing of his Strength would have been the DM's "punishment" for acting in a manner unbecoming of a paladin. 2) In Dragon magazine several years ago, a DM was describing the actions of a paladin in the party playing under him. At the end of the adventure, the party was approached by a dryad. Several members were injured and the dryad immediately starting trying to Charm various party members. The paladin was basically the only one that could stop her attempts, but since he didn't know what she would try to make the Charmed characters do, he really couldn't justify attacking and killing her. Finally, he just punched her square in the nose, which caused her to run away. The DM penalized the paladin some XP points for his action, but said that he later decided he had been wrong. The paladin had ended a potentially dangerous situation without causing any permanent damage or harm to the offender. In hindsight, he had handled the situation the best he could. I disagree with many of the opinions offered so far. Alignment does define your character and the actions he/she can be expected to take. You have a choice about which alignment to choose BEFORE you create the character. That means you should have already considered what the PC's personality and motivation will be - and you should then choose an alignment that is compatible with these factors. While alignments are "guidelines" (and are definitely subject to change during game play), they do define the actions your character can be expected to take and the game and/or DM is perfectly within their rights to punish or penalize a player that violates their chosen alignment.
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#97 |
Silver Dragon
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However, what about NPCs? If you're truly rping to alignment, then if you're good wouldn't you inevitabely cave to the pressure of your party members? You may be the leader, but they have a say.
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<b>Founder of the NPC Defender Force</b>, <b>Affiliate of the Pro-Mazzy Society</b><br />\"I hate to admit it but you\'ve earned my respect.\"--Shar-Teel (Thanks for this Illumina Drathiran\'ar)<br /> [img]\"http://userpic.livejournal.com/14048184/35120\" alt=\" - \" /> |
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#98 | |
Registered Member
Iron Throne Cult
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Quote:
It also depends on the class of your PC. Cavaliers in PnP were pretty arrogant and felt they were always right. At least that is how it is basically written in the UA. So a cavalier isn't going to be as willing to accept advice from party members as a different class would be. Again, that is based on general description. There are certainly plenty of players that would play a cavalier as more respecting of other opinions and could still keep his/her actions within the class and alignment restrictions. Of course, none of these "restrictions" actually apply in BG2 unless you download and install the Virtue Mod. Otherwise, you can have a situation like SixOfSpades mentioned earlier where a Lawful Good kensai is leading a party made up of Korgan, Viconia and Edwin. Trust me, NO self-respecting PnP DM would allow THAT much alignment discrepency in a party. You might have ONE evil character and ONE LG character, but the two of them will not get along and the rest of the party will usually have to keep intervening between the two. That situation actually happened in the first campaign I ever played in. I started with a CG ranger, but found an item that eventually turned me to evil. The DM allowed me to keep my ranger abilities and I became a Stalker instead of a ranger. But our party leader was a paladin. I asked the DM (since I was a new player) if my character would stay in the group and (if so) would I allow the paladin to continue as leader. He said my Stalker didn't have to leave just because he didn't agree with the paladin and he said an evil character would be more than happy to let an LG paladin lead the way and be the first to take any damage. Still, our characters had several clashes and the party cleric had to actually cast Hold Person on my Stalker to keep me from attacking the paladin after one confrontation. My character eventually got killed before the paladin and I did come to blows, and my next ranger character managed to maintain his CG alignment. So it is possible for individual characters of opposite alignments to work together for a brief time. But it would be ridiculous for a DM to allow an LG character to be the leader of an entire party made up of evil characters. The party would never follow his orders and would most likely end up killing him in his sleep one night - provided the players actually roleplayed their characters.
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#99 | ||
Jack Burton
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Location: Bathurst & Orange, in constant flux
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I quite like the way Torment does it. You start of as True Neutral, and your alignment changes as you play depending on how you play. In this way, your alignment is a description of you rather than a definition. Quote:
In this regard, I also think that Clerics should be Lawful Neutral from their god's perspective (although again, not necesarily from society's). Infact, I see a Paladin and a Cleric being much the same thing. I see a Paladin as simply being a Cleric with more of a tendancy to fight in their god's name destroying enemies and recruiting followers, while a Cleric will prefer to celebrate their god with existing followers. Infact, I see a Druid as simply being a Cleric of Nature. As such, I don't see the necesity of, or the sense in, seperating these three. |
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#100 | |
Ma'at - Goddess of Truth & Justice
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