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#91 |
Jack Burton
![]() Join Date: July 13, 2001
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Natural is exactly what I want for the Prohovost design. Though, in monster terms, eviler is good too.
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#92 |
Jack Burton
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I forgot until working on the Prohovost project today, that i would like a small picture of a mobat as well.
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#93 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
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Hmm - mobat, eh? I've (long) been considering redoing some bat icons... But eh, I don't have much time, anyway... But if I leave the icon as-is, it might be easier to do a small pic...
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#94 |
Jack Burton
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As I'm in need of a small pic, I am all in favor of leaving the icon as is and working on one.
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#95 |
Horus - Egyptian Sky God
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Ahem... I am lagging behind on the wolf, it seems... (These things seem to work better done all in one go, as opposed to in spurts, where I seem to run out of gas, or at least need to get refilled somehow...)
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#96 |
Jack Burton
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It's all good.
![]() I'm working on Official DC stuff right now anyway. ![]() ![]() |
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#97 |
Horus - Egyptian Sky God
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I did work a bit on the logistics (encounter tables, etc.) for my mod - I have decided on setting the locale to the County of Sunndi in Greyhawk, a fairly civilized area that seems suited for low-level PCs
![]() Later in the grand adventure, a move to a more inhospitable place is good, though!
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#98 |
Jack Burton
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Cool.
![]() I'm looking forward to that first screenshot. ![]() |
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#99 |
Horus - Egyptian Sky God
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Well - there are two very preliminary screenshots at my blog
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#100 |
Jack Burton
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I think they look pretty darn spiffy. My only comment about the background is that it seems a little light (color-wise), but it still looks good.
![]() Your frame set is absolutely awesome, though. ![]() |
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