02-10-2002, 09:39 PM | #91 |
Elite Waterdeep Guard
Join Date: January 28, 2002
Location: Lizardman Keep
Posts: 6
|
Q. I'm having trouble targeting moving creatures like Bats or a weed that's behind other creatures.
A. Just hold down Ctrl and it will pause the animations making them easy to select/target. May only work in phased mode? |
02-16-2002, 07:20 AM | #92 |
Welcomed New User
Join Date: February 16, 2002
Location: Hong Kong
Posts: 3
|
Change Formation in Combat
You may probably know: you can keep changing formation in the middle of a round (ie. even you have started a round). Very good if you want to move characters in front line to frank a second before the end of a round, because for instance all monsters in the front are dead. |
02-19-2002, 08:40 PM | #93 |
Elite Waterdeep Guard
Join Date: December 4, 2001
Location: Florida
Posts: 19
|
You can right click the up arrows when adding to stats and attributes, etc and it will automatically raise it as high as possible!?.
|
02-22-2002, 06:11 PM | #94 |
Elite Waterdeep Guard
Join Date: February 22, 2002
Location: USA
Posts: 20
|
One of the things I like to do, especially when the enemy group has a lot of casters or missile users is to run around a courner. If they can't see me they cant hit me usually. I like for them to come to me. If you pick a good spot, only a few can come around the courner at a time and it makes it very easy to kill them off.
|
02-22-2002, 06:20 PM | #95 |
Elite Waterdeep Guard
Join Date: February 22, 2002
Location: USA
Posts: 20
|
Elementals in a can come in very handy. Want to make a hard fight easy? Give all your party members one and sit back and watch the fun.
|
02-23-2002, 07:12 AM | #96 |
Dungeon Master
Join Date: February 22, 2002
Location: Belgium
Posts: 85
|
Hi wizpeople out there,
This is something you can only use while forming your party, but keeping some things in mind can work wonders. I haven't seen this tip in here... so... You might have noticed that after you selected walk/run in combat, your characters attack/cast/... in the order they are in. (i.e. top left-top right-.... - bottom right) Now... when creating your party. * put your bard/bishop or other char with disabling possibilities in the last position. This way you can cast sleep/insanity/freeze/web/... at the end of a round. The round the enemy wakes up/... they lose their first or even all attacks. You don't want to get them to sleep and then your last char wakes them up again = wasted turn. Doing this each round can let you finish tough fights without even taking a scratch. * put your chars with insta-kills before your heavy damage fighter/lord/valkyrie/rogue = they always get a strike, even against weaker enemies before the others finish them, so their skills go up faster + you want to give them a chance to instakill before your tanks move in. This of course is only true after walk/run, where initiative has no/low effect. Many of you might already use this, but if you didn't... remember it when you form your next party. Sorry, this post became a bit longer than intended. Signed, one sick Psycho
__________________
This is a game??? r u sure? not like real life? Damn, I have to get out more... |
02-23-2002, 08:05 AM | #97 |
Dungeon Master
Join Date: February 22, 2002
Location: Belgium
Posts: 85
|
Tip to identify items... especially before getting the identify spell.
powders/potions: save game - use to see effects - restore game You can use them even if not identified! armor/weapons: just equip to see effects (few cursed items in early game), or put in party inventory, get to a merchant (Burz first chance), and check out what he will give you for it... it should be clear if one of them is special (u don't get the full price, but it will be a lot higher than the others). Just equip it to see the effects... your skills will raise, even without knowing what u r using. Signed, one sick Psycho
__________________
This is a game??? r u sure? not like real life? Damn, I have to get out more... |
02-23-2002, 06:22 PM | #98 |
Elite Waterdeep Guard
Join Date: February 22, 2002
Location: USA
Posts: 20
|
As you all know by now(well I guess you all know it) your defensive spells like armor plate will affect all friendly/green npcs around you when you cast them. This also includes anything you summoned. Did you know that you can also heal and cast other benifical spells on any friendly that's in range? This includes healing, superman and guardian angel to name a few. I like to cast these on my elementals to make them even tougher in a big fight.
|
02-24-2002, 03:01 AM | #99 |
Dungeon Master
Join Date: February 10, 2002
Location: California, USA
Posts: 77
|
It has been wisely pointed out how you can gain more skill points in Wizardry and Earth spells by having one of your magic casters use the Knock Knock spell on the lock in the bank.
Additionally you can pick-up some extra spell points by casting Enchanted Blade and Light at the lowest setting each time before you rest. Nothing will tell you you have gained any additional knowledge, but you will see your spell points slowly advance in Fire and Divine as you do this. [ 02-24-2002: Message edited by: Nordoki ]
__________________
\"You\'re just jealous because the little voices talk to me.\" |
02-24-2002, 01:08 PM | #100 |
Elite Waterdeep Guard
Join Date: January 10, 2002
Location: Sterling, VA
Posts: 10
|
Do you miss the detailed info about what you're hitting with and being hit by that Wiz7 provided? You can get it in Wiz8! Just go to Page 3 of the Options and check the "verbose" box.
|
Currently Active Users Viewing This Thread: 2 (0 members and 2 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Tips man Tips how to kill VAMPIRES!!! | Sythe | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 14 | 08-22-2002 09:17 PM |
Wizardry 8 how many? | Megabot | General Conversation Archives (11/2000 - 01/2005) | 5 | 06-08-2002 03:29 PM |
Wizardry 7 or Wizardry Gold? and Where ? | majik | Miscellaneous Games (RPG or not) | 2 | 01-06-2002 01:40 PM |
Planning to be a Sorcerer? Some general tips. Feel free to add your own tips. | Dundee Slaytern | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 41 | 12-04-2001 06:45 PM |
Storylines of Wizardry 6 and 7 (to catch newcomers to Wizardry up) | Sazerac | Miscellaneous Games (RPG or not) | 6 | 04-03-2001 06:58 PM |