01-11-2002, 02:22 AM | #1 |
Ironworks Webmaster
Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 51
Posts: 11,722
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Just to let you guys know, I have received the Presskit for Morrowind, which includes the full Worldbuilder Editor. I'll have a full preview and screenshots in a few weeks.
I'll tell you this: It IS hard to learn. I believe Neverwinter Nights will be easier than this one, and MAYBE Dungeon Siege's as well. Dunno yet. More soon! |
01-11-2002, 05:48 AM | #2 |
Vampire
Join Date: April 28, 2001
Location: Cambridge
Age: 41
Posts: 3,877
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Hi Ziroc. Can you explain to us what Morrowind is like to us less knowledgable one? Is it like BG (infinity engine), or NWN?
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01-11-2002, 08:47 AM | #3 |
Dracolisk
Join Date: March 21, 2001
Location: Europe
Age: 39
Posts: 6,136
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quote:Its a huge 3D non linear RPG. |
01-11-2002, 11:02 AM | #4 |
Ironworks Moderator
Join Date: January 7, 2001
Location: Monroe, LA
Age: 60
Posts: 7,387
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Too cool, Ziroc!! Hey, are we going to have a Morrowind forum?
(asked here from a die-hard "The Elder Scrolls" fan from way back...played Arena under almost every character there was, and the same with Daggerfall...) Cheers, -Saz
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01-11-2002, 12:32 PM | #5 |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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Is it a first person shooter perspective or the overhead view ala Baladurs gate/NWN?
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01-11-2002, 12:38 PM | #6 |
Quintesson
Join Date: March 17, 2001
Location: Where I am.
Posts: 1,089
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quote: It's a first-person shooter perspective in realtime. There's a lot that's customizable about your character with any mix of three basic profession types: fighter, thief, and mage. (There are more names given to any combination of the above, but that's what it breaks down into.) The 3D series has always looked good, but in the past it's been the classic case of pushing non-linearity to the point that everything felt generic: every mage guild in dozens of towns was alike, every guildleader looked similar, etc. There were many political and professional factions, but they didn't interact, except with you. From what I've seen (and Ziroc can confirm this, I'm sure), the Morrowind is going to sacrifice some of that go-anywhere-do-anything mood to give real presence and individuality to each faction, guild, etc. And if that's married to the combat system, magic system, character creation system and graphics they've had along, it could be a huge success when it appears. |
01-11-2002, 12:54 PM | #7 |
Lord Soth
Join Date: March 5, 2001
Location: Southern California
Posts: 1,948
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Sounds pretty cool. Does the editor give you any idea of what the graphics will look like? Shoot us some screen shots if you get a chance Ziroc!
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01-11-2002, 01:01 PM | #8 |
Ma'at - Goddess of Truth & Justice
Join Date: November 15, 2001
Location: Asheville, NC
Posts: 3,253
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Thanks fable. First person perspective leads me cold. I am not a big fan of games that utilize it. I much prefer the overhead perspective of Baldur's Gate. Thanks again.
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01-11-2002, 05:26 PM | #9 |
Bastet - Egyptian Cat Goddess
Join Date: March 1, 2001
Location: Sweden
Age: 50
Posts: 3,450
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Wow, cool Ziroc, I read a review about the editor and it indeed looked pretty complex a thing to handle. Is their a script tool and "class" editor or is it a free developing of a character build?
Well, post your thought here please! And by the way, if you are interested of morrowind, check out http://www.gamespot.com they have a preview and lots of screenshots from it.
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