09-16-2001, 09:57 PM | #1 |
Symbol of Cyric
Join Date: August 17, 2001
Location: Waterdeep
Age: 44
Posts: 1,222
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I cant really decide which skill for Jan to increase He's alright with pickpocket, disarm, lockpick. I'm incresing hideinshadows+movesilently for some time. His set trap skill is 5. is it useful?? (I though that only yoshi's traps are useful)
------------------ "Not for your eyes only, also for your beautiful ears.." Yngwie J. Amadeus Zoltan "Diamond Guardian of Aerie Lovers Sacred Band" |
09-16-2001, 10:26 PM | #2 |
Dungeon Master
Join Date: August 18, 2001
Posts: 94
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Hell no, give him some points in that trap setting if you plan to keep him. As he goes up in levels his damage increases, depending on how many you set, I've seen each trap do from 10 to 20 points of damage, very usefull for leading foes into.
------------------ To quote the pestering peasant, Neeber, of tradesmeet: "I killed a rabid rabbit! I'm experienced, now!" |
09-16-2001, 11:02 PM | #3 |
Ma'at - Goddess of Truth & Justice
Join Date: September 5, 2001
Location: House of Freelight
Age: 48
Posts: 3,159
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I always start adding points to Jan's set traps ability the moment I get him. The traps are really good! Haven't tried moving silently or hide in shadows (for the latter, I'd rather wait till Minsc gets it naturally due to his ranger abilities).
Jan is easily the most useful and adorable NPC Wait till Jan gets the spike trap ability... S P O I L E R it dealt 70+ pts of damage. |
09-17-2001, 02:45 AM | #4 |
Zhentarim Guard
Join Date: June 21, 2001
Posts: 306
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the whole point of hide in shadows or move silently is to backstab, so for minsc (who can't backstab) its sorta useless. It also doesn't work with higher than studded leather armor (which he will be wearing). I guess you could give him weaker armor and use it to scout ahead, though.
But, for Jan, set traps is probably the way to go (after find traps and lockpick), because even with a 5x backstab modifier he will never to huge backstab damage. And if you really must backstab with him, drink a invis potion or use the once-a-day invis ring. |
09-17-2001, 09:13 AM | #5 | |
Dungeon Master
Join Date: September 14, 2001
Location: Faaborg, Denmark
Posts: 93
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Quote:
I say: Don't spend your points on the set traps skill or the pickpocket (If you've got Yoshimo) ------------------ ...and he walked the earth for centuries, slaying creaturs of the underworld... -Charlander |
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09-17-2001, 04:53 PM | #6 |
Zhentarim Guard
Join Date: June 21, 2001
Posts: 306
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I find pickpocketing generally a waste of points. It might help early in the game, when you need coin, but by chapter 3 I have enough cash to basically buy most anything I want (don't really need to buy that much, though). And if I need to pickpocket a specific character for an item, just use the gloves of pickpocketing and a few potions of master thievery.
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09-17-2001, 06:41 PM | #7 |
Fzoul Chembryl
Join Date: August 30, 2001
Location: somewhere
Age: 54
Posts: 1,785
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If you don't have Keldorn, detect illusion can be pretty good. Traps are good, but only useful under certain cirumstances. Backstabbing, on the other hand, is fun for the whole family. Useful under all but the most adverse conditions. To get those mages though, you have to increase the move silent ability also. As a matter of fact, it's more important since you can't use potions to overcome being noisy.
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09-18-2001, 06:50 AM | #8 |
Symbol of Cyric
Join Date: August 17, 2001
Location: Waterdeep
Age: 44
Posts: 1,222
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Yep, spike trap is a great abilitiy.But my skill points in set trap does not effect "spike trap" ability right? (So maybe I dont have to waste my skill points on set trap if I'll use only special ability traps?)
------------------ "Not for your eyes only, also for your beautiful ears.." Yngwie J. Amadeus Zoltan "Diamond Fighter of Aerie Lovers Sacred Band" |
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