08-22-2001, 02:20 PM | #11 |
The Magister
Join Date: July 4, 2001
Location: New York, NY, USA
Posts: 149
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Does that actually work? Is the ability actually tied to the item, or is it simply in game SUPPOSED to be tied to it, and since you can't remove it anyway they never made properties for it. The reason I ask this is that I gave my character Edwin's amulet through Shadowkeeper, but since it cannot be removed from Edwin, it seems the developers simply gave the extra lore and spell slots to Edwin inherently, and simply made it so that the amulet is supposed to be the source in game.
------------------ "Not everything ends the way you think it should" |
08-22-2001, 02:22 PM | #12 | |
Dungeon Master
Join Date: July 24, 2001
Location: Brooklyn, NY, USA
Posts: 80
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Quote:
I haven't played BG yet, as I started with BG2. But yes, ain't that a hoot!? The belt keeps her alive. I'll be damned. Clever folks those black isle, bioware people |
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08-23-2001, 01:20 AM | #13 |
Zhentarim Guard
Join Date: May 28, 2001
Location: memphis,tn
Posts: 375
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there are many characters in the game that have items with the property titled "minimum one hp", which means they cant be killed. imoen's belt is the first one.
yes, it IS edwin's amulet that gives him the extra spells per level. generally speaking every actor in the bg world is one type of character class or another. any special abilities are usually tied to undroppable (and unpickable, therefore not found when killed) items that grant the ability. for example, most creature attacks are literally "weapons" equipped by them with their own stats. in unique cases, such as mazzy's special abilities, these were added to her using the same format that gives kits their abilities. basically any spell or ability can be given to any item or character with an editor. i imported my 20 INT gnome illusionist/theif into bg2 and wanted him to have something unique, so i made him some goggles, which like jan's help with finding traps, also gives him permanent detect illusions. i rarely play with standard npc's either. |
08-23-2001, 01:34 AM | #14 | |
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Join Date: May 19, 2001
Location: Darkside of the Moon
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------------------ a bunch of long hairs. trux |
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08-23-2001, 02:08 AM | #15 |
Elite Waterdeep Guard
Join Date: August 17, 2001
Location: MulkeyTown,il,USA
Posts: 10
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SPOILER
. . . . . . . . . . . Ahh,worng again...if you are a cheater LOL...dont see why you would be but never know. you can do CLUAConsole:EnableCheatKeys() and then put your cursor on imoen and push ctrl+y she takes more than a thousand damage i think she would die...i odnt know though ircunicus didnt die at my buddys house he F***ing did it like a million times i dunno try it it could work...LOL if you just wanted to kill her even if she is your sister |
10-19-2001, 05:34 AM | #16 | |
Banned User
Join Date: September 3, 2001
Location: Amsterdam, The Netherlands
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Immunity to: Petrification Polymorph Powerword: Sleep Sleep Death Slay Imprisonment Charm creature Panic Level drain Beserk Power word: Kill Disintegrate Poison Stun Hold creature Morale break And finally (and most importantly) it sets her minimum hp to "1" - so yeah, you can't hack her to death nor cast a spell to kill her... |
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10-19-2001, 05:36 AM | #17 |
Banned User
Join Date: September 3, 2001
Location: Amsterdam, The Netherlands
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ps.
Imoen is not the only charactor to wear this belt, Mellissan has it too... (and one or two other charactors that I can't recall) |
10-19-2001, 05:39 AM | #18 |
Ironworks Moderator
Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
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Immune to 'Morale Break'?
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10-19-2001, 06:13 AM | #19 |
Banned User
Join Date: September 3, 2001
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Yeah - immune to morale break.
Have NO idea why they put that one in... |
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