06-05-2001, 08:24 PM | #1 |
Elminster
Join Date: March 1, 2001
Location: Raleigh, North Carolina
Age: 42
Posts: 470
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What is it called in the game?
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06-05-2001, 08:26 PM | #2 |
Elminster
Join Date: March 1, 2001
Location: Raleigh, North Carolina
Age: 42
Posts: 470
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Also, what type of attack is it.. Like, if I were to make a save what type of save would it have?
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06-05-2001, 08:27 PM | #3 |
Zhentarim Guard
Join Date: May 4, 2001
Location: S.Windsor, CT, USA
Posts: 308
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I believe it is called psionic blast.
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06-05-2001, 08:30 PM | #4 |
Drow Priestess
Join Date: March 13, 2001
Location: a hidden sanctorum high above the metroplex
Age: 54
Posts: 4,037
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Illithids have the dreaded psionic blast and the mind-draining attack. Both of these are innate abilities and don't have saves, per se. You would have to edit those abilities and make them have a saving throw, or give yourself some sort of resistance/invulnerability to those attacks.
------------------ An intelligent mind is the key to the universe. The most distressing thing about practicing magic is the fact that even the most learned sorcerers cannot accurately describe what magic *is*.... |
06-06-2001, 12:10 AM | #5 |
Zhentarim Guard
Join Date: May 29, 2001
Location: harwood, md.
Posts: 381
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Yes I believe a Mind Flayer mind drain attack only takes a sucessful hit in melee combat to work, it drains 4 INT. If your INT drops below 0 because of Mind drains, you die.
Thus if you had 6 INT, you can take 2 mind drains before dying, if you had 18 INT, you can take 5 drains before dying. A hint, if your warriors are going into battle with Mindflayers, a good thing to do is use INT raising potions on them so they can survive a extra Drain or 2. Gives your potions of Genius something to actually use on. Plus the Mind focusing potions work real well also, the extra +3 Dex really helps. Mind blasts are distance attacks that stun opponents. If you use items that prevent confusion, charm, etc. you can still be stunned by a mind blast. |
06-06-2001, 08:05 AM | #6 |
Ironworks Moderator
Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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Illithids use Psionic Blast to stun opponents. There is no save to this; the only way you can avoid it is by using the cleric spell Chaotic Commands. Once you are stunned into a fugue state they will use an attack called Psychic Drain which ALWAYS hits (no to hit roll required once they are in melee range). This will get through protections like stoneskins. Each hit will drain you of 4 pts of Intelligence. Once you hit zero, you're dead. The only way to delay this is to kill them first, or to use potions which temporarily increase your intelligence.
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06-06-2001, 09:11 AM | #7 |
Dungeon Master
Join Date: June 4, 2001
Location: Detroit, MI
Posts: 85
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I think the potion og mind shielding that Roger sells in the sewers also protects a character from the Psi Blasts. Anomen and Jaheira could only cast 5 Chaotic Commands, so I used the Mind Shielding potion on Keldorn. Worked like a charm...
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06-06-2001, 09:14 AM | #8 |
Manshoon
Join Date: June 1, 2001
Location: North Bay,Ontario,Canada
Posts: 177
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Actually, you do get a saving throw vs spell with a negative, I believe. I say this b/c my dwarf usually ignores this attack b/c his s/t is in the negatives so he hardly fails, and keeps on trucking.
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