03-31-2001, 07:06 PM | #1 |
Drow Warrior
Join Date: March 7, 2001
Location: Baldur\'s Gate
Posts: 268
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I done all thats here. However I want to know 2 things.
Spoiler . . . . . . . . 1. Wich boots should I get ? Boots of Speed or Boots of Grounding and Bots of the North ? 2. I no longer have acces to my special abilities. Why ? Is it to do with the slayer change as I know this becomes an option there later. ------------------ A Council Member of the Wizards of the Light |
03-31-2001, 07:08 PM | #2 |
Ninja Storm Shadow
Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
|
SPOILER:
> > > > > > 1) Get boots of speed, it's a good boot that gives your tanks 1/2 more attack and haste 2) Yes, I think so, everytime I got the slayer change ability all more other minor innate abilities are gone. But I never use either one of them so I guess no harm was done to me. ------------------ Long live H22A1!!!!! |
03-31-2001, 07:10 PM | #3 |
Ninja Storm Shadow
Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
|
Just to clarify point 2, you should still have your class/kit specific abilities like enrage for my berserker or kai for the kensai after you gain slayer change.
------------------ Long live H22A1!!!!! |
03-31-2001, 07:26 PM | #4 |
Drow Warrior
Join Date: March 7, 2001
Location: Baldur\'s Gate
Posts: 268
|
Spoiler
. . . . . . . I dont have slayer change yet. I know you get the option later. I don't have any options at the moment. I did have "Slow Poison", draw apon "Holy Might" and "Lay On Hands". Do I get them back ? |
03-31-2001, 07:31 PM | #5 |
Ninja Storm Shadow
Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
|
SPOILER:
> > > > > Unfortunately, no you won't. Later on you will get the slayer change after a of dream sequence. I think this "losing innate spells" is due to getting your soul sucked out by Jon. ------------------ Long live H22A1!!!!! |
03-31-2001, 07:39 PM | #6 |
Thoth - Egyptian God of Wisdom
Join Date: March 12, 2001
Location: Birmingham, West Mid\'s, England
Age: 87
Posts: 2,859
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That's odd.
. . . . spoilish, maybe . . . . . . . . . . . . My Cleric was a Priest of Lathander, and she didn't lose ANY of her Lathander Kit innate abilities after Slayer change became optional. Can't remember if the non-kit innates went... but I used the Lathander stuff in the final battle.. ------------------ Smile! Life is too short for bitching! Fljotsdale |
03-31-2001, 07:45 PM | #7 |
Ninja Storm Shadow
Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
|
POTENTIAL SPOILER:
> > > > > > > > Yeah, the class/kit specific abilities should stay, only spells like cure light wounds, minor drain, draw upon holy might...etc will disappear after part of the chapter 4 drama. ------------------ Long live H22A1!!!!! |
03-31-2001, 07:49 PM | #8 |
Guest
Posts: n/a
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Spoiler
> > > > > Only Bhaalian special abilities get replaced with the Slayer change (Lachlor's minor drain, for instance, disappears). All class abilities remain. > > My preference is with the Boots of Speed. 2nd one in the game which I give to 2 tanks (they hit anybody bothering my other characters) |
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