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Old 03-28-2001, 07:20 PM   #11
Hesperex
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another tip, the fram rate is limited to 30 (YUK) so open up the baldur.ini file in your bg2 directory and change fps=30 to fps=45, save it and fire the game up, the differance is bliss

P.S I am running a watercooled overclocked [H]ard asses, Thunderbird/Geforce rig so you may not get the same performance boost as me

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My website http://hesperex.8k.com
 
Old 03-28-2001, 07:24 PM   #12
Savatar
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Join Date: March 24, 2001
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Thanks! I also need to clear up some space. Appreciate the tips all!
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Old 03-28-2001, 07:40 PM   #13
Chaos Weapon
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Join Date: March 14, 2001
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I have SOA running on a P166 no accelaration. 32 mg ram and 1048x768 res. And the Radio Shack guy said I could never even get it working on a dinosaur like that.
(Oh, almost all sounds and graphics are pumped full as well)
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Old 03-28-2001, 07:40 PM   #14
Lord Shield
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Just tried these. Hellfire, but Icewind Dale has sped up some now! Yahoo! Now Imay need to slow it down a bit - hee hee!
 
Old 03-29-2001, 02:26 AM   #15
Lifetime
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Join Date: March 3, 2001
Location: Scotch College, Melbourne
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Evil Evil EVIL Static Animations. I remember the day when the closest thing we had to Static Animations were the smoke trails from houses in Warcraft 2!
And Wolfgir, it's more obvious on a low end system like mine, and I'll tell you that transparent shadows suck up a heap of memory.

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Old 03-29-2001, 05:57 AM   #16
WOLFGIR
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Join Date: March 1, 2001
Location: Sweden
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Quote:
Originally posted by Lifetime:
Evil Evil EVIL Static Animations. I remember the day when the closest thing we had to Static Animations were the smoke trails from houses in Warcraft 2!
And Wolfgir, it's more obvious on a low end system like mine, and I'll tell you that transparent shadows suck up a heap of memory.

Sorry, I guess I have got to spolied with my graphics card.. Cost alot but it has payed off well too.. Now one have to go get some money for a geforce 3 card.. Damn expansive though,,,

Good tips everyone. Nothing is more irritating than having your game lag up in the heat of battle because the games wants to play a symphony, create footsteps, comments and effects at the same time as doing all theat graphic stuff..

if you wnat to try out a fluid game, try Severance, blade of darkness, has a jPEG coded engine for textures that runs smooth as hell.. (sorry) and even though there are alot of ffects, you still have true shadows, blenings, watereffects with mirror and still batteling three or four opponents without a lag.. Thats great! A bonus is to see your character skewer away little evil skeletons too

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WOLF WINS EVERY FIGHT BUT ONE, AND IN THAT ONE, HE DIES
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