03-26-2001, 05:38 AM | #1 |
Dungeon Master
Join Date: March 1, 2001
Location: FL, USA
Posts: 71
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I seem to recall that some of the outer planes affected spell casting, item abilities, etc. Has anyone heard if ToB will deal with this in some respect? I was also wondering about anti-magic zones, will we finally see some, as in some of the old pnp D&D modules? (I would really like to see some of those mage-heavy parties get a surprise!)
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03-26-2001, 05:42 AM | #2 |
Ninja Storm Shadow
Join Date: March 1, 2001
Location: Toronto, Canada
Posts: 3,537
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Check out this thread:
http://www.tgeweb.com/ironworks/cgi-...ML/004237.html ------------------ Long live H22A1!!!!! |
03-26-2001, 12:59 PM | #3 |
Very Mad Bird
Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 52
Posts: 9,246
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Memnoch. Pretty funny huh?
------------------ Where were Hamlet and Horatio when I needed them?! A fair dinkum laughing Hyena! |
03-27-2001, 04:13 AM | #4 |
Dungeon Master
Join Date: March 1, 2001
Location: FL, USA
Posts: 71
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Hey, Yorick! Why 'funny'? I just read some of the 'anti-magic' threads posted when this board activated, but I am serious here. I remember some anti-magic zones in some of the old 1st ed DnD modules, and later, usually conveniently posted in the proximity of the major antagonist (target). In light of some of our super-powerful mage buddies here, I was just wondering...
------------------ Be careful! I think it's a tr... |
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