03-01-2006, 05:41 AM | #21 |
Red Dragon
Join Date: April 1, 2003
Location: The Midlands
Posts: 1,571
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Thanks Stratos, Evil Cleric for me it is!!
Just have to decide on those domains, shame I can't pick bits from each I'm thinking of either Animal, Magic, plant and war at the moment.
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Smoke me a kipper...I'll be back for breakfast!! If you can keep your head when all around are loosing theirs...you probably haven’t grasped the situation!! |
03-08-2006, 07:00 AM | #22 |
Red Dragon
Join Date: April 1, 2003
Location: The Midlands
Posts: 1,571
|
What feats are ‘best’ to take for a cleric to take? Or what ones do you pick?
I’m not sure what to go for. Any ideas would be a great help. Cheers
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Smoke me a kipper...I'll be back for breakfast!! If you can keep your head when all around are loosing theirs...you probably haven’t grasped the situation!! |
03-08-2006, 10:38 AM | #23 |
Xanathar Thieves Guild
Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 61
Posts: 4,537
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Feat selection all depends on how you plan to play the char. When I start a new char, I know what I'm going to do with it, most of my new chars start from ideas about a multiclass, or perhaps a specific skill based char. When you are playing through a module, be it fan created or official, look for things that you'd like to be able to do. Some feats I can suggest for a cleric would include things like extend/maximize spells, and extend and maximize things like blade barrier. I have seen a maximized blade barrier do extreme damage to dragons, and the like. Combat casting is a must, and all the related feats.
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