12-13-2003, 09:58 AM | #31 | |||
Lord Ao
Join Date: March 3, 2001
Location: London, England
Age: 30
Posts: 2,021
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Like I say, I'm not criticising the game etc per se, just noting the differences between the attempts of the paid pro's and the far better imho from what I've read crafting systems developed by the community for free. [img]smile.gif[/img]
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12-13-2003, 10:48 AM | #32 |
Lord Ao
Join Date: March 3, 2001
Location: London, England
Age: 30
Posts: 2,021
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These may help give you a clearer understanding of the crafting system differences.
http://nwvault.ign.com/features/inte...jo080602.shtml http://nwn.stratics.com/content/tool...ill_system.php EDIT. I think these are slightly dated now. The Tradeskills that I know are in place and fully functional are.... Mining Blacksmithing Armourcrafting Weaponcrafting Tailoring Hunting Tanning (Curing leather) Lumberjacking Jewelcrafting Gemcutting Tinkering Alchemy Bowyering (Bow making ) Fletching (Arrow making) [ 12-13-2003, 12:00 PM: Message edited by: Charlie ]
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12-15-2003, 09:35 PM | #33 | |
Jack Burton
Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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Quote:
Yeah but that is a matter of opinion really. There are HCR mods for those who are into it but the reason the NWN's OC's aren't HCR scripted is because many people see it as inconveniencing the player in the name of reality. There is no fun in gathering sticks for a fire in a high-adventure RPG IMHO. [ 12-15-2003, 09:36 PM: Message edited by: SpiritWarrior ]
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12-19-2003, 06:11 AM | #34 |
Hathor
Join Date: April 6, 2001
Location: the desert
Posts: 2,296
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eeeep! i really don't like games where you gotta spend a kabillion gold and half your life making bread, sewing sleeping bags and junk like that. hadda quit UO just for that reason alone. nothing worse than swinging a pick axe on some island off the coast for real life days on end to get a pound of metal. bleah!
anyways, isn't that what craftsmen and Wally Mart are for? hmmm. that reminds me. i think from what i've heard, that the crafting system really is designed for online worlds that want to have armourers, etc for lazy girls like me. V***V
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12-19-2003, 08:26 AM | #35 |
Guest
Posts: n/a
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HotU in my Opinion is really great. The craft Item skill, well I can take them or leave them. I prefer to use the toolset and create my own custom equipment with unique look and feel. Had a really nice little two room mod given to me, that I have customized to meet my needs.....the onyl thing I wish I had the ability to do is to make a "permanent" home for my characters where I can bring back the artifacts I find in various mods, to put in display cases....
Like go on the OC and come back to my home, unload the stuff....go to SoU, come home and unload, go to HotU, then come home and Unload......but so far I haven't been able to figure out how to do this. Over all HotU makes the NWN game/engine feel like a really nice finished game experience. |
01-02-2004, 03:07 PM | #36 |
Elite Waterdeep Guard
Join Date: February 18, 2002
Location: Home
Posts: 37
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Spiritwarrior, I beg to differ with ya! I am playing as a mage and I have Deekin with me. At one point he wanted to talk...at the wrong time as usual, anyway I decided to talk to him and he was reluctant to say what the subject was, so I prodded him on and he said he had to take a leak. Boy, did that tickle my funny bone!!! LOL!!!
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