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#21 |
Elminster
![]() Join Date: May 8, 2002
Location: Leeds, West Yorkshire
Posts: 470
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ARRGH, I hate scripts. Its just not accepting it, I added the stone of Recall script and still nothing, I have no idea how to add it. I am so sorry Phil for messing you around
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#22 | |
Galvatron
![]() Join Date: June 24, 2002
Location: aa
Posts: 2,101
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Quote:
when the item is used it teleports the pc to a waypoint and when it's used again it teleports him back to where he was. i can post it if you like? though it could be different from what you want it to be [ 02-02-2003, 03:59 PM: Message edited by: philip ] |
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#23 |
Elminster
![]() Join Date: May 8, 2002
Location: Leeds, West Yorkshire
Posts: 470
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What I wanted is a OnActivate script that includes in it, a one way stone of recall script, a DM Wand script, a FX Wand Script, and a Emote wand script.
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#24 |
Galvatron
![]() Join Date: June 24, 2002
Location: aa
Posts: 2,101
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what doesn't work in it? the best advice i can give without knowing wjhat's wrong is to include the things one by one and test before you add another item. that way it'll be easier to see what doesn't work and what does
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#25 |
Elminster
![]() Join Date: May 8, 2002
Location: Leeds, West Yorkshire
Posts: 470
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Ok, two more Questions. How would I go about making it so you always start form the starting point. I mean like if you enter a mod, then get to an area, then you leave, then you re enter, and you enter at the place where you left, not the origional starting point. How could I make it so you do start off from the starting point when you have re-entered?
Secondly, how could I make it so that when bags and items and fallen treasure from monsters are just left around on the floor for long enough they just decompose and dissolve away. If you know what I mean, could I make a script that gets rid of loose items and bags on the floor after being there for about 3 minutes, in every Area? Thanks |
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#26 |
Elminster
![]() Join Date: May 8, 2002
Location: Leeds, West Yorkshire
Posts: 470
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I am sorry, I dont mean to nagg, its just those two scripts are like super important for this mod.
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#27 |
Galvatron
![]() Join Date: June 24, 2002
Location: aa
Posts: 2,101
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sorry i don't know maybe some1 else.
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